- you can move any kind of mesh node via placement node, just take in mind that is better to firstly scale or rotate with one placement node, then add a second placement node for translation only.
In the graph above, I've used two placement nodes to move the object light, which is the white sphere you see in the image. Is there a technique used to move object lights, I find myself frustrated by moving slides in the placement node to light the scene how I want.
As well I have to select the render target node to see my results, is there any way to lock this node so I can adjust the mesh light positioning, otherwise, I find myself clicking the mesh light node and seeing nothing ?
- if I have correctly understood your question, you can re-export from your host app the updated mesh with new positions, then in the node inspector of the mesh, click the proper button for updating the geometry.
Are you telling me, I have to position my mesh lights in the 3D package then load the scene into Octane, then and only then will the lights be positioned how I want; if so this makes the question in the second part of the above paragraph irreverent ? If so there is no way to auto-sync between a 3D package and Octane omitting the saving to a file procedure ?
Why are there visible faces on the mesh render ?