Octane X™ PR 11 [current Octane X for MacOS 11]

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Hi all

This is the release of Octane X PR11 - it is a smaller release, mostly to bring out the overhauled HDR viewport, but also a denoiser issue has been addressed as well.

Important: for this build you must be using MacOS 11.2 stable and newer. There were driver issues in MacOS 11.1 for some devices.

Changes since PR10
  • Fixed Denoiser issue where only half of the passes were denoised sometimes.
  • Faster HDR viewport and less CPU usage.
Download

Downloads for Enterprise subscription users:

Octane X Enterprise Standalone for MacOS 11.2 Big Sur

Octane X Enterprise Network Rendering Node for MacOS 11.2 Big Sur

Downloads for Studio subscription users:

Octane X Studio Standalone for MacOS 11.2 Big Sur

Downloads for Pro Mac Enterprise users:

Octane X Enterprise Standalone for MacOS 11.2 Big Sur for Pro Mac

Downloads for the Demo:

Octane X Demo for MacOS 11.2 Big Sur
natemac00
Licensed Customer
Posts: 250
Joined: Mon Feb 22, 2016 3:45 pm

How close are we to being able to use NVIDIA PCs to network render?
______________
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Does this release work for M1 Macs?
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Still some time away from rendering with arbitrary nodes.

Yes this build will render on M1 directly, but requires Rosetta for the application.
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