Octane X™ PR 11 [current Octane X]

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Octane X™ PR 11 [current Octane X]

Postby haze » Sun Apr 11, 2021 11:24 pm

haze Sun Apr 11, 2021 11:24 pm
Hi all

This is the release of Octane X PR11 - it is a smaller release, mostly to bring out the overhauled HDR viewport, but also a denoiser issue has been addressed as well.

Important: for this build you must be using MacOS 11.2 stable and newer. There were driver issues in MacOS 11.1 for some devices.

Changes since PR10

  • Fixed Denoiser issue where only half of the passes were denoised sometimes.
  • Faster HDR viewport and less CPU usage.

Download

Downloads for Enterprise subscription users:

Octane X Enterprise Standalone for MacOS 11.2 Big Sur

Octane X Enterprise Network Rendering Node for MacOS 11.2 Big Sur

Downloads for Studio subscription users:

Octane X Studio Standalone for MacOS 11.2 Big Sur

Downloads for Pro Mac Enterprise users:

Octane X Enterprise Standalone for MacOS 11.2 Big Sur for Pro Mac

Downloads for the Demo:

Octane X Demo for MacOS 11.2 Big Sur
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Re: Octane X™ PR 11 [current Octane X]

Postby natemac00 » Sat Apr 17, 2021 2:14 pm

natemac00 Sat Apr 17, 2021 2:14 pm
How close are we to being able to use NVIDIA PCs to network render?
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Re: Octane X™ PR 11 [current Octane X]

Postby pegot » Sat Apr 17, 2021 3:37 pm

pegot Sat Apr 17, 2021 3:37 pm
Does this release work for M1 Macs?
Windows 10
4.2Ghz i7 7700k / 64 GB
AsRock SuperCarrier
GTX 1080ti SC Black (wc)
GTX 1080ti SC2 Hybrid
GTX 1070ti

Hackintosh OS X 10.14.3
3.5 Ghz Intel i7-3770K / 32 GB
Gigabyte GA-Z77X-UP5
Radeon Vega Frontier 16GB

16GB M1 Mac Mini
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Re: Octane X™ PR 11 [current Octane X]

Postby haze » Mon Apr 19, 2021 12:21 am

haze Mon Apr 19, 2021 12:21 am
Still some time away from rendering with arbitrary nodes.

Yes this build will render on M1 directly, but requires Rosetta for the application.
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