OctaneRender™ 2020.2.2

Forums: OctaneRender™ 2020.2.2
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OctaneRender™ 2020.2.2

Postby abstrax » Wed Apr 07, 2021 1:41 am

abstrax Wed Apr 07, 2021 1:41 am
Hi all,

This is the maintenance release 2020.2.2. It fixes various issues that got reported since 2020.2.1 including a couple of annoying problems.

You can find an overview of the changes between 2020.1.5 and 2020.2 in the release notes of 2020.2.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).

This version supports the NVIDIA Ampere architecture (compute model 8.x) on Windows and Linux. As a consequence, Kepler GPUs with a compute model lower than 3.5 are only supported on macOS (which doesn't have Ampere support) and needed to be discontinued on Windows and Linux.


Changes since OctaneRender 2020.2.1:

Improvements:

  • Improved performance in some scenes with a scattering environment medium when using RTX.

Bugfixes:

  • Fixed crash in the surface scatter node when you try to use the area based distribution on a mesh that doesn't have polygons.
  • Fixed portal material being non-transparent to shadow rays.
  • Fixed clamping of HDR input values in the color correction texture.
  • Fixed missing updates when a transform node other than the transform value node is changed.
  • Fixed CUDA failure when rendering toon materials.
  • Fixed incorrect rendering of toon materials with opacity < 1.
  • Fixed CUDA failure when vertices of a mesh are moved around in quick succession and RTX is enabled.
  • Fixed broken auto bump of vertex displacement if dirt is used in the material as well.
  • Standalone: Fixed missing update of the displayed gradient of gradient texture nodes in the node inspector.


Downloads

Downloads for Enterprise subscription users:

OctaneRender Enterprise 2020.2.2 Standalone for Windows (installer)
OctaneRender Enterprise 2020.2.2 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.2.2 Standalone for Linux
OctaneRender Enterprise 2020.2.2 Standalone for macOS (CUDA)

OctaneRender Enterprise 2020.2.2 Node Windows (installer)
OctaneRender Enterprise 2020.2.2 Node for Windows (ZIP archive)
OctaneRender Enterprise 2020.2.2 Node for Linux
OctaneRender Enterprise 2020.2.2 Node for macOS (CUDA)

Downloads for Studio subscription users:

OctaneRender Studio 2020.2.2 Standalone for Windows (installer)
OctaneRender Studio 2020.2.2 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.2.2 Standalone for Linux
OctaneRender Studio 2020.2.2 Standalone for macOS (CUDA)

Demo downloads:

OctaneRender Studio 2020.2.2 Standalone for Windows (installer)
OctaneRender Studio 2020.2.2 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.2.2 Standalone for Linux
OctaneRender Studio 2020.2.2 Standalone for macOS (CUDA)


Happy rendering
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Re: OctaneRender™ 2020.2.2 [current 2020.2]

Postby davidyannick_1 » Wed Apr 07, 2021 5:33 am

davidyannick_1 Wed Apr 07, 2021 5:33 am
HDRI map not updating when we transform it in IPR is fixed ?
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Re: OctaneRender™ 2020.2.2 [current 2020.2]

Postby funk » Wed Apr 07, 2021 8:27 am

funk Wed Apr 07, 2021 8:27 am
Thanks team
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Re: OctaneRender™ 2020.2.2 [current 2020.2]

Postby linograndiotoy » Wed Apr 07, 2021 10:32 am

linograndiotoy Wed Apr 07, 2021 10:32 am
Toon Ramp editing doesn't update the render in real time.
- Load the scene
- Start Render
- Edit the toon ramp color/position

ToonUpdate.ocs
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Re: OctaneRender™ 2020.2.2 [current 2020.2]

Postby abstrax » Wed Apr 07, 2021 8:32 pm

abstrax Wed Apr 07, 2021 8:32 pm
davidyannick_1 wrote:HDRI map not updating when we transform it in IPR is fixed ?

Yes that should be fixed. The problem was that changes in transformation nodes other than the transformation value node did not get through to the rendering. I am going to add this to the release notes.
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Re: OctaneRender™ 2020.2.2 [current 2020.2]

Postby andrey.krivulya » Thu Apr 08, 2021 7:39 am

andrey.krivulya Thu Apr 08, 2021 7:39 am
Awesome! Thank you for this release.
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