OctaneRender™ 2020.1.1 [superseded by 2020.1.2]

Forums: OctaneRender™ 2020.1.1 [superseded by 2020.1.2]
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OctaneRender™ 2020.1.1 [superseded by 2020.1.2]

Postby mojave » Mon Jun 08, 2020 7:43 pm

mojave Mon Jun 08, 2020 7:43 pm
Dear all,

We are happy to share a new release of Octane 2020.1.

Octane 2020.1.1 comes packed with a number of fixes and improvements so it is recommended for use in production.

Make sure to use a NVIDIA Studio driver with version at least 435.80 for Windows or 435.12 for Linux to enable support for RTX hardware acceleration. There are no OSX drivers that currently support RTX.

OctaneRender 2020.1.2 has superseded this build.

Should you find any issues with this release please report using this thread so we can make sure we provide you with the best feedback.

Changes since OctaneRender 2020.1:

Bugfixes:

  • Fixed the render viewport toolbar changing height after stopping render when not using render passes.
  • Fixed issue causing incorrect evaluation of materials using anisotropy.
  • Fixed layered material node incorrectly update the multi layer flag.
  • Fixed material opacity not working for fully metallic materials.
  • Fixed opacity of the bottom most layered material not affecting the entire material stack.
  • Fixed issue causing portal transparency not working correctly.
  • Fixed a few incorrect pin accesses for some materials when they should be using default values.
  • Fixed application crash when enabling AI light on an empty render target.
  • Fixed issue with denoised pass where the environment would be merged with the geometry.
  • Fixed issue causing incorrect evaluation of overlapping mediums.
  • Fixed application crash happening while compiling some scenes with very large numbers of intersecting instances.
  • Fixed CUDA error happening in some scenarios when using peer-to-peer memory and RTX.
  • Fixed CUDA error happening sometimes after AI scene updates when using peer-to-peer memory.
  • Fixed CUDA error after some scene updates when using emission and RTX.
  • Fixed issue causing wrong normals near geometry edges happening when using fast rounded edges on RTX meshes.
  • Fixed issue with scenes containing volumes that would either not start rendering or fail after a few frames.
  • Fixed issue causing the render passes export dialog to export just the beauty pass when the upsampler was enabled.
  • Fixed issue not allowing to enable RTX unless the master would have RTX support.
  • Fixed issue causing the main denoiser pass not to display the texture environment.
  • Fixed issue causing the main denoiser pass not to include environment medium absorption data.
  • Fixed issue causing the gizmo to not to update light primitive positions when connected to an object layer map.
  • Fixed crash while trying to load geometry containing empty vertex data for some motion intervals.
  • Fixed performance regression in Pascal devices compared to 2019.1.5.
  • Fixed use of _time() in OSL camera shaders.
  • Fixed issue causing network slaves to hang with scenes using auto bumpmap.
  • Fixed issue causing network slaves to produce different output for some info passes from that on the master.
  • Fixed application crash while using the batch render script with some scenes.
  • Fixed Windows installer not creating the start menu shortcut unless there would be some previous version already installed.
  • Fixed plugin crash during scene export when a mesh node would be used as root.
  • Fixed issue causing the device preferences panel to not to properly display the list of devices in plugins.

Improvements:

  • Improved accurate rounded edges in regions where both convex and concave curvature exist.
  • Reduced geometry memory usage up to 5% when using RTX.

Other changes:

  • Texture cache is used now just for baked textures and compressed images.
  • Enforce loading VDB files just up to the version currently supported (223).
  • Using the --benchmark flag now honors also using --no-gui so the benchmark can be run headless.
  • Windows installer adds firewall rules for all profiles.
  • On request by the plugin developers, built-in scripted graphs are now wrapped inside nodes. This should allow plugin developers to adopt built-in scripted graphs more easily and affects the following script graphs:
    • Universal camera
    • Volumetric spotlight
    • Geometric primitive
    • Vectron union
    • Vectron subtract
    • Geometry exporter

Lua API changes:

  • Added new tables exposing information about various pin types octane.apiinfo.PROPS_*_PIN_INFO.
  • Added optional argument enterWrapperNode to the following functions which keep their old behaviour by default (see above):
    • octane.node.getConnectedNode.
    • octane.node.getConnectedNodeIx.
    • octane.node.getInputNode.
    • octane.node.getInputNodeIx.


Downloads

Downloads for Enterprise subscription users:

OctaneRender Enterprise 2020.1.1 Standalone for Windows (installer)
OctaneRender Enterprise 2020.1.1 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.1.1 Standalone for Linux
OctaneRender Enterprise 2020.1.1 Standalone for OSX

OctaneRender Enterprise 2020.1.1 Slave for Windows (installer)
OctaneRender Enterprise 2020.1.1 Slave for Windows (ZIP archive)
OctaneRender Enterprise 2020.1.1 Slave for Linux
OctaneRender Enterprise 2020.1.1 Slave for MacOS

Downloads for Studio subscription users:

OctaneRender Studio 2020.1.1 Standalone for Windows (installer)
OctaneRender Studio 2020.1.1 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.1.1 Standalone for Linux
OctaneRender Studio 2020.1.1 Standalone for OSX


Happy rendering
Your OTOY NZ team
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Re: OctaneRender™ 2020.1.1 [current 2020.1]

Postby linograndiotoy » Wed Jun 10, 2020 7:17 am

linograndiotoy Wed Jun 10, 2020 7:17 am
I've just tested some of the heavy scenes (very problematic before) with this new version and it revealed to be awesomely stable!
Thanks team for your hard work!
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Re: OctaneRender™ 2020.1.1 [current 2020.1]

Postby miko3d » Wed Jun 10, 2020 9:44 am

miko3d Wed Jun 10, 2020 9:44 am
Thanks guys,

I'm curious about this:

mojave wrote:Enforce loading VDB files just up to the version currently supported (223).


In Houdini I have been getting warnings about using a higher VDB version than the supported v223 , but so far I have ignored it as all the volumes render fine.

Does this mean we wont be able to render any more those volumes?
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Re: OctaneRender™ 2020.1.1 [current 2020.1]

Postby Kalua » Wed Jun 10, 2020 2:41 pm

Kalua Wed Jun 10, 2020 2:41 pm
Thanks for the hard work, Otoy!
C4D 21.207 Octane 2020.1.3 R2 l 3 x 1080 l Windows 10, AMD TR 1900X, x399, 64 GB RAM l NVIDIA SD 442.19
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Re: OctaneRender™ 2020.1.1 [current 2020.1]

Postby funk » Wed Jun 10, 2020 6:27 pm

funk Wed Jun 10, 2020 6:27 pm
Thanks Team
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Re: OctaneRender™ 2020.1.1 [current 2020.1]

Postby funk » Wed Jun 10, 2020 7:07 pm

funk Wed Jun 10, 2020 7:07 pm
Hey guys, I have tried the enterprise installer, enterprise zip and studio zip, but none of them launch. I see no splash screen at all. 2020.1 is working fine.

I see crashes in the Windows event viewer trying to launch 2020.1.1
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 14
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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Re: OctaneRender™ 2020.1.1 [current 2020.1]

Postby mojave » Wed Jun 10, 2020 8:39 pm

mojave Wed Jun 10, 2020 8:39 pm
funk wrote:Hey guys, I have tried the enterprise installer, enterprise zip and studio zip, but none of them launch. I see no splash screen at all. 2020.1 is working fine.

I see crashes in the Windows event viewer trying to launch 2020.1.1


Could you share what you get via PM?

Thank you.
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Re: OctaneRender™ 2020.1.1 [current 2020.1]

Postby Lewis » Thu Jun 11, 2020 12:41 am

Lewis Thu Jun 11, 2020 12:41 am
Thanks for all the fixes and features guys (looking forward to universal camera in plugins). I see one of my reports is fixed (- Fixed issue causing incorrect evaluation of overlapping mediums.)
Great work team :).
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Re: OctaneRender™ 2020.1.1 [superseded by 2020.1.2]

Postby linograndiotoy » Fri Jun 12, 2020 9:52 am

linograndiotoy Fri Jun 12, 2020 9:52 am
Stability has been greatly improved in this new release, but I was not able to render any VDB file with this new version.
Just load any VDB file and try to render to verify that.
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Re: OctaneRender™ 2020.1.1 [superseded by 2020.1.2]

Postby miko3d » Fri Jun 12, 2020 11:37 am

miko3d Fri Jun 12, 2020 11:37 am
linograndiotoy wrote:Stability has been greatly improved in this new release, but I was not able to render any VDB file with this new version.
Just load any VDB file and try to render to verify that.


Same here, it seem the updated enforce loading VDB version to 223 is affecting all my scenes, no more volumes :(

Before, they will log a warning ,but render fine.
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