OctaneRender™ 2019.1.1

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Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby vijay_thirukonda » Wed Oct 02, 2019 3:50 am

vijay_thirukonda Wed Oct 02, 2019 3:50 am
funk wrote:BUG: Displacement causing shading normals on other materials to be faceted?

I'm running into an issue where having displacement on a material on 1 mesh, causes materials on other meshes to become faceted

1. Load the orbx and select the render target to render

NOTE: The 2 teapots look faceted

2. Disconnect the "displace%Default" material/nodegraph from the abc node

RESULT: Now the smoothing on the teapots is correct (smooth)

displacement_2019_smoothing_error_01.png



Please let me know from which plugin did you export this scene?
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Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby funk » Wed Oct 02, 2019 5:19 am

funk Wed Oct 02, 2019 5:19 am
vijay_thirukonda wrote:
funk wrote:BUG: Displacement causing shading normals on other materials to be faceted?

I'm running into an issue where having displacement on a material on 1 mesh, causes materials on other meshes to become faceted

1. Load the orbx and select the render target to render

NOTE: The 2 teapots look faceted

2. Disconnect the "displace%Default" material/nodegraph from the abc node

RESULT: Now the smoothing on the teapots is correct (smooth)

displacement_2019_smoothing_error_01.png



Please let me know from which plugin did you export this scene?


I use the modo plugin
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New edges rounding shading errors

Postby J.C » Wed Oct 02, 2019 9:05 am

J.C Wed Oct 02, 2019 9:05 am
New edges rounding has shading errors compared to eg. Cycles implementation.
This faceted look happens on all types of meshes.
edges rounding.png
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OctaneRender™ 2019.1.1 unable to install slaves

Postby useruser » Wed Oct 02, 2019 9:10 am

useruser Wed Oct 02, 2019 9:10 am
hello,
something is going wrong with the slave-installer ( win 10)
i got this errormessage:
slave-licence-Error.jpg

i have one all-acess licence, so one slave is also included

thanks in advance

[email protected] i disabled the old active v4 licence on the slave-workstation, now it works.

[email protected] it works exactly one time, restart the slaveworkstation and now the errormessage appears again:

slave-licence-Error.jpg


the latest RC3 worked also with the slave-workstation without problems. this "stable"-version not.
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Re: New edges rounding shading errors

Postby Jolbertoquini » Wed Oct 02, 2019 12:58 pm

Jolbertoquini Wed Oct 02, 2019 12:58 pm
J.C wrote:New edges rounding has shading errors compared to eg. Cycles implementation.
This faceted look happens on all types of meshes.
edges rounding.png


Hi JC,

Interesting did you set on accurate not the fast? maybe paste the orbx for the dev to see :)

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Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby Greg » Wed Oct 02, 2019 10:02 pm

Greg Wed Oct 02, 2019 10:02 pm
These edge rounding errors happen on virtually every model, even very simplistic ones. I has to work on curved surfaces, not just cubes.

-Greg

MODO left, Octane right (thx)

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Last edited by Greg on Wed Oct 02, 2019 10:19 pm, edited 1 time in total.
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Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby Lewis » Wed Oct 02, 2019 10:07 pm

Lewis Wed Oct 02, 2019 10:07 pm
Greg you probably mean the other way around, modo LEFT side, octane RIGHT side?

BTW i found that Octane 2019.1.1 is slower than octane v4.05 so that should be another thing which DEVs should fix/optimize.

check for test scene here:
viewtopic.php?f=23&t=72803
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Re: New edges rounding shading errors

Postby J.C » Thu Oct 03, 2019 12:03 am

J.C Thu Oct 03, 2019 12:03 am
Jolbertoquini wrote:
J.C wrote:New edges rounding has shading errors compared to eg. Cycles implementation.
This faceted look happens on all types of meshes.
edges rounding.png


Hi JC,

Interesting did you set on accurate not the fast? maybe paste the orbx for the dev to see :)

Cheers,
JO


Hi JO, it's set to accurate. Happens on all curved meshes.
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Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby funk » Thu Oct 03, 2019 12:38 am

funk Thu Oct 03, 2019 12:38 am
I made a copy of Greg's rounded edge example in case the devs need an orbx

oct2019_bad_round_edges.png
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Re: OctaneRender™ 2019.1.1 [current 2019.1.x]

Postby Elvissuperstar007 » Thu Oct 03, 2019 6:05 pm

Elvissuperstar007 Thu Oct 03, 2019 6:05 pm
the render worked at night, then it didn’t work anymore
the render worked at night, then it didn’t work anymore
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