OctaneRender™ Standalone 4.02.1

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Re: OctaneRender™ Standalone 4.02.1 [current 4.xx]

Postby noldo » Wed Mar 13, 2019 6:49 pm

noldo Wed Mar 13, 2019 6:49 pm
1) The baking texture node add memory consumption.
If i release the baking node reconnecting the original texture, the memory not return to the original value.

2) If i connect a HDRI texture with high contrast to visible environment with importance sampling turned on, the render is full of fireflies.
The same HDRI connected to primary environment with importance sampling turned on without visible environment enabled, work!

Thank's
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Re: OctaneRender™ Standalone 4.02.1 [current 4.xx]

Postby noldo » Thu Mar 14, 2019 3:06 pm

noldo Thu Mar 14, 2019 3:06 pm
noldo wrote:1) The baking texture node add memory consumption.
If i release the baking node reconnecting the original texture, the memory not return to the original value.

2) If i connect a HDRI texture with high contrast to visible environment with importance sampling turned on, the render is full of fireflies.
The same HDRI connected to primary environment with importance sampling turned on without visible environment enabled, work!

Thank's


Baking texture not release memory if rgb baking is checked
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Re: OctaneRender™ Standalone 4.02.1 [current 4.xx]

Postby gah5118 » Tue Mar 19, 2019 1:52 pm

gah5118 Tue Mar 19, 2019 1:52 pm
Every time I open a scene, I have to bring in a new instances of "fromABC2Thin" and "alebiccameraconversion" since the ones in the scene break each time. This just started with this version. Below are the two scripts

"fromABC2Thin"
Code: Select all
<?xml version='1.0' encoding='utf-8'?>
<OCS2 version='4020100'>
 <graph id='1' type='1' name='clipboard'>
  <graph id='2' type='5' name='FromABC2Thin' inspectable='0' position='178 138'>
   <attr name='color' type='8'>0 0 0</attr>
   <attr name='package' type='11'>\\192.168.0.21\general\LOCALDB\setups\FromABC2Thin.orbx</attr>
   <attr name='filename' type='11'>assets\ABC2Thin-03.lua</attr>
   <attr name='requiredLuaFileNames' type='11' arrayId='1'></attr>
   <attr name='assetFileNames' type='11' arrayId='1'></attr>
   <attr name='resetOnInit' type='1'>1</attr>
   <attr name='scriptStorage' type='10'></attr>
   <node id='4' type='20008' name='ABCcam' position='0 -100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
   </node>
   <node id='5' type='30002' name='ABCfocal_length' position='0 100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
    <pin name='input'>
     <node id='6' type='6'>
      <attr name='value' type='8'>102.08328 0 0</attr>
     </node>
    </pin>
   </node>
   <node id='7' type='30002' name='ABCfocal_depth' position='100 100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
    <pin name='input'>
     <node id='8' type='6'>
      <attr name='value' type='8'>1 0 0</attr>
     </node>
    </pin>
   </node>
   <node id='9' type='30002' name='ABCposition' position='200 100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
    <pin name='input'>
     <node id='10' type='6'>
      <attr name='value' type='8'>0.36362478 0.3667838 -0.35618293</attr>
     </node>
    </pin>
   </node>
   <node id='11' type='30002' name='ABCtarget' position='300 100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
    <pin name='input'>
     <node id='12' type='6'>
      <attr name='value' type='8'>-0.21560273 -0.20679283 0.22304459</attr>
     </node>
    </pin>
   </node>
  </graph>
 </graph>
</OCS2>


alembic camera conversion
Code: Select all
<?xml version='1.0' encoding='utf-8'?>
<OCS2 version='4020100'>
 <graph id='1' type='1' name='clipboard'>
  <graph id='14' type='1' name='alembic camera conversion' position='177 200'>
   <attr name='color' type='8'>1 1 1</attr>
   <node id='15' type='20002' name='Focal length' position='0 -100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
   </node>
   <node id='16' type='20002' name='Focal depth' position='150 -100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
   </node>
   <node id='17' type='20002' name='Position' position='300 -100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
   </node>
   <node id='18' type='20002' name='Target' position='450 -100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
   </node>
   <node id='20' type='13' name='Thin lens camera' position='0 0'>
    <pin name='orthographic'>
     <node id='21' type='11'>
      <attr name='value' type='1'>0</attr>
     </node>
    </pin>
    <pin name='sensorWidth'>
     <node id='22' type='6'>
      <attr name='value' type='8'>36 0 0</attr>
     </node>
    </pin>
    <pin name='focalLength' connect='15'/>
    <pin name='fstop'>
     <node id='23' type='6'>
      <attr name='value' type='8'>1000 0 0</attr>
     </node>
    </pin>
    <pin name='fov'>
     <node id='24' type='6'>
      <attr name='value' type='8'>19.99996 0 0</attr>
     </node>
    </pin>
    <pin name='scale'>
     <node id='25' type='6'>
      <attr name='value' type='8'>0.35265309 0 0</attr>
     </node>
    </pin>
    <pin name='distortion'>
     <node id='26' type='6'>
      <attr name='value' type='8'>0 0 0</attr>
     </node>
    </pin>
    <pin name='lensShift'>
     <node id='27' type='6'>
      <attr name='value' type='8'>0 0 0</attr>
     </node>
    </pin>
    <pin name='perspectiveCorrection'>
     <node id='28' type='11'>
      <attr name='value' type='1'>0</attr>
     </node>
    </pin>
    <pin name='pixelAspectRatio'>
     <node id='29' type='6'>
      <attr name='value' type='8'>1 0 0</attr>
     </node>
    </pin>
    <pin name='nearClipDepth'>
     <node id='30' type='6'>
      <attr name='value' type='8'>0 0 0</attr>
     </node>
    </pin>
    <pin name='farClipDepth'>
     <node id='31' type='6'>
      <attr name='value' type='8'>1e+10 0 0</attr>
     </node>
    </pin>
    <pin name='autofocus'>
     <node id='32' type='11'>
      <attr name='value' type='1'>1</attr>
     </node>
    </pin>
    <pin name='focalDepth' connect='16'/>
    <pin name='aperture'>
     <node id='33' type='6'>
      <attr name='value' type='8'>0 0 0</attr>
     </node>
    </pin>
    <pin name='apertureAspectRatio'>
     <node id='34' type='6'>
      <attr name='value' type='8'>1 0 0</attr>
     </node>
    </pin>
    <pin name='aperture_edge'>
     <node id='35' type='6'>
      <attr name='value' type='8'>1 0 0</attr>
     </node>
    </pin>
    <pin name='bokehSidecount'>
     <node id='36' type='9'>
      <attr name='value' type='4'>6 0 0</attr>
     </node>
    </pin>
    <pin name='bokehRotation'>
     <node id='37' type='6'>
      <attr name='value' type='8'>0 0 0</attr>
     </node>
    </pin>
    <pin name='bokehRoundedness'>
     <node id='38' type='6'>
      <attr name='value' type='8'>1 0 0</attr>
     </node>
    </pin>
    <pin name='pos' connect='17'/>
    <pin name='target' connect='18'/>
    <pin name='up'>
     <node id='39' type='6'>
      <attr name='value' type='8'>0 1 0</attr>
     </node>
    </pin>
    <pin name='stereoOutput'>
     <node id='40' type='57'>
      <attr name='value' type='2'>0</attr>
     </node>
    </pin>
    <pin name='stereoMode'>
     <node id='41' type='57'>
      <attr name='value' type='2'>1</attr>
     </node>
    </pin>
    <pin name='stereodist'>
     <node id='42' type='6'>
      <attr name='value' type='8'>0.064999998 0 0</attr>
     </node>
    </pin>
    <pin name='stereoSwitchEyes'>
     <node id='43' type='11'>
      <attr name='value' type='1'>0</attr>
     </node>
    </pin>
    <pin name='leftFilter'>
     <node id='44' type='33'>
      <attr name='value' type='8'>1 0 0.81199998</attr>
     </node>
    </pin>
    <pin name='rightFilter'>
     <node id='45' type='33'>
      <attr name='value' type='8'>0 1 0.18799999</attr>
     </node>
    </pin>
   </node>
   <node id='19' type='30008' name='Camera out' position='143 107.5'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
    <pin name='input' connect='20'/>
   </node>
  </graph>
 </graph>
</OCS2>
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Re: OctaneRender™ Standalone 4.02.1 [current 4.xx]

Postby bepeg4d » Tue Mar 19, 2019 4:48 pm

bepeg4d Tue Mar 19, 2019 4:48 pm
Hi,
can you post the Standalone log output?
ciao Beppe
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Re: OctaneRender™ Standalone 4.02.1 [current 4.xx]

Postby gah5118 » Tue Mar 19, 2019 7:02 pm

gah5118 Tue Mar 19, 2019 7:02 pm
where would the log file be found?
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Re: OctaneRender™ Standalone 4.02.1 [current 4.xx]

Postby calus » Tue Mar 19, 2019 8:59 pm

calus Tue Mar 19, 2019 8:59 pm
gah5118 wrote:where would the log file be found?

I think it's about the log available in the "log window" ;)
You do not have the required permissions to view the files attached to this post.
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Re: OctaneRender™ Standalone 4.02.1 [current 4.xx]

Postby haze » Thu Mar 21, 2019 8:35 pm

haze Thu Mar 21, 2019 8:35 pm
gah5118 wrote:Every time I open a scene, I have to bring in a new instances of "fromABC2Thin" and "alebiccameraconversion" since the ones in the scene break each time. This just started with this version. Below are the two scripts

"fromABC2Thin"
Code: Select all
<?xml version='1.0' encoding='utf-8'?>
<OCS2 version='4020100'>
 <graph id='1' type='1' name='clipboard'>
  <graph id='2' type='5' name='FromABC2Thin' inspectable='0' position='178 138'>
   <attr name='color' type='8'>0 0 0</attr>
   <attr name='package' type='11'>\\192.168.0.21\general\LOCALDB\setups\FromABC2Thin.orbx</attr>
   <attr name='filename' type='11'>assets\ABC2Thin-03.lua</attr>
   <attr name='requiredLuaFileNames' type='11' arrayId='1'></attr>
   <attr name='assetFileNames' type='11' arrayId='1'></attr>
   <attr name='resetOnInit' type='1'>1</attr>
   <attr name='scriptStorage' type='10'></attr>
   <node id='4' type='20008' name='ABCcam' position='0 -100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
   </node>
   <node id='5' type='30002' name='ABCfocal_length' position='0 100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
    <pin name='input'>
     <node id='6' type='6'>
      <attr name='value' type='8'>102.08328 0 0</attr>
     </node>
    </pin>
   </node>
   <node id='7' type='30002' name='ABCfocal_depth' position='100 100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
    <pin name='input'>
     <node id='8' type='6'>
      <attr name='value' type='8'>1 0 0</attr>
     </node>
    </pin>
   </node>
   <node id='9' type='30002' name='ABCposition' position='200 100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
    <pin name='input'>
     <node id='10' type='6'>
      <attr name='value' type='8'>0.36362478 0.3667838 -0.35618293</attr>
     </node>
    </pin>
   </node>
   <node id='11' type='30002' name='ABCtarget' position='300 100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
    <pin name='input'>
     <node id='12' type='6'>
      <attr name='value' type='8'>-0.21560273 -0.20679283 0.22304459</attr>
     </node>
    </pin>
   </node>
  </graph>
 </graph>
</OCS2>


alembic camera conversion
Code: Select all
<?xml version='1.0' encoding='utf-8'?>
<OCS2 version='4020100'>
 <graph id='1' type='1' name='clipboard'>
  <graph id='14' type='1' name='alembic camera conversion' position='177 200'>
   <attr name='color' type='8'>1 1 1</attr>
   <node id='15' type='20002' name='Focal length' position='0 -100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
   </node>
   <node id='16' type='20002' name='Focal depth' position='150 -100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
   </node>
   <node id='17' type='20002' name='Position' position='300 -100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
   </node>
   <node id='18' type='20002' name='Target' position='450 -100'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
   </node>
   <node id='20' type='13' name='Thin lens camera' position='0 0'>
    <pin name='orthographic'>
     <node id='21' type='11'>
      <attr name='value' type='1'>0</attr>
     </node>
    </pin>
    <pin name='sensorWidth'>
     <node id='22' type='6'>
      <attr name='value' type='8'>36 0 0</attr>
     </node>
    </pin>
    <pin name='focalLength' connect='15'/>
    <pin name='fstop'>
     <node id='23' type='6'>
      <attr name='value' type='8'>1000 0 0</attr>
     </node>
    </pin>
    <pin name='fov'>
     <node id='24' type='6'>
      <attr name='value' type='8'>19.99996 0 0</attr>
     </node>
    </pin>
    <pin name='scale'>
     <node id='25' type='6'>
      <attr name='value' type='8'>0.35265309 0 0</attr>
     </node>
    </pin>
    <pin name='distortion'>
     <node id='26' type='6'>
      <attr name='value' type='8'>0 0 0</attr>
     </node>
    </pin>
    <pin name='lensShift'>
     <node id='27' type='6'>
      <attr name='value' type='8'>0 0 0</attr>
     </node>
    </pin>
    <pin name='perspectiveCorrection'>
     <node id='28' type='11'>
      <attr name='value' type='1'>0</attr>
     </node>
    </pin>
    <pin name='pixelAspectRatio'>
     <node id='29' type='6'>
      <attr name='value' type='8'>1 0 0</attr>
     </node>
    </pin>
    <pin name='nearClipDepth'>
     <node id='30' type='6'>
      <attr name='value' type='8'>0 0 0</attr>
     </node>
    </pin>
    <pin name='farClipDepth'>
     <node id='31' type='6'>
      <attr name='value' type='8'>1e+10 0 0</attr>
     </node>
    </pin>
    <pin name='autofocus'>
     <node id='32' type='11'>
      <attr name='value' type='1'>1</attr>
     </node>
    </pin>
    <pin name='focalDepth' connect='16'/>
    <pin name='aperture'>
     <node id='33' type='6'>
      <attr name='value' type='8'>0 0 0</attr>
     </node>
    </pin>
    <pin name='apertureAspectRatio'>
     <node id='34' type='6'>
      <attr name='value' type='8'>1 0 0</attr>
     </node>
    </pin>
    <pin name='aperture_edge'>
     <node id='35' type='6'>
      <attr name='value' type='8'>1 0 0</attr>
     </node>
    </pin>
    <pin name='bokehSidecount'>
     <node id='36' type='9'>
      <attr name='value' type='4'>6 0 0</attr>
     </node>
    </pin>
    <pin name='bokehRotation'>
     <node id='37' type='6'>
      <attr name='value' type='8'>0 0 0</attr>
     </node>
    </pin>
    <pin name='bokehRoundedness'>
     <node id='38' type='6'>
      <attr name='value' type='8'>1 0 0</attr>
     </node>
    </pin>
    <pin name='pos' connect='17'/>
    <pin name='target' connect='18'/>
    <pin name='up'>
     <node id='39' type='6'>
      <attr name='value' type='8'>0 1 0</attr>
     </node>
    </pin>
    <pin name='stereoOutput'>
     <node id='40' type='57'>
      <attr name='value' type='2'>0</attr>
     </node>
    </pin>
    <pin name='stereoMode'>
     <node id='41' type='57'>
      <attr name='value' type='2'>1</attr>
     </node>
    </pin>
    <pin name='stereodist'>
     <node id='42' type='6'>
      <attr name='value' type='8'>0.064999998 0 0</attr>
     </node>
    </pin>
    <pin name='stereoSwitchEyes'>
     <node id='43' type='11'>
      <attr name='value' type='1'>0</attr>
     </node>
    </pin>
    <pin name='leftFilter'>
     <node id='44' type='33'>
      <attr name='value' type='8'>1 0 0.81199998</attr>
     </node>
    </pin>
    <pin name='rightFilter'>
     <node id='45' type='33'>
      <attr name='value' type='8'>0 1 0.18799999</attr>
     </node>
    </pin>
   </node>
   <node id='19' type='30008' name='Camera out' position='143 107.5'>
    <attr name='group' type='10'></attr>
    <attr name='description' type='10'></attr>
    <pin name='input' connect='20'/>
   </node>
  </graph>
 </graph>
</OCS2>



Would you be able to send us a sample ORBX that shows the problem? I am not sure I understand what the issue is exactly.
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Re: OctaneRender™ Standalone 4.02.1 [current 4.xx]

Postby haze » Thu Mar 21, 2019 8:42 pm

haze Thu Mar 21, 2019 8:42 pm
oscartung wrote:not sure if it's a bug or not, but I get jagged edged using displacement in conjunction with OSL script to bake a displacement texture. Orbx attached


Thanks for the ORBX. From looking at it, it really seems like this is pushing the displacement system beyond its limits. As you can see changing the ray epsilon helps a little bit, but it's not enough to get rid of the jagged edges. If you reduce the displacement height they also go away, but it tends to be quite shallow at that point.
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Re: OctaneRender™ Standalone 4.02.1 [current 4.xx]

Postby haze » Thu Mar 21, 2019 9:08 pm

haze Thu Mar 21, 2019 9:08 pm
funk wrote:I've run into an issue where disabling an object's camera/shadow visibility still renders something in the viewport

I have attached a sample orbx with a small part of the tree models I'm using

visible_cam_shad_bug.jpg


Thanks, will be fixed in 4.03.
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Re: OctaneRender™ Standalone 4.02.1 [current 4.xx]

Postby funk » Fri Mar 22, 2019 4:08 am

funk Fri Mar 22, 2019 4:08 am
Thanks haze
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