OctaneRender™ Standalone 2.24.2

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OctaneRender™ Standalone 2.24.2

Postby abstrax » Wed Sep 30, 2015 2:56 am

abstrax Wed Sep 30, 2015 2:56 am
Hi all,

This is another small release providing some bug fixes that have accumulated over the last weeks.

Changes since version 2.24.1:

  • Sped up authentication during start up.
  • IES files can now be selected for the RGB image texture node.
  • Fixed launch of slaves via daemon on Linux.
  • Fixed a deadlock in batch rendering of certain scenes.
  • Frames of the batch render script match now exactly the frames of the time slider.

Downloads:

Windows
- 64-bit commercial version (installer)
- 64-bit commercial version (ZIP archive)
- 64-bit demo version (installer)
- 64-bit demo version (ZIP archive)

Mac OS X
- 64-bit commercial version (DMG image)
- 64-bit demo version (DMG image)

Linux
- 64-bit commercial version (ZIP archive)
- 64-bit demo version (ZIP archive)

Happy rendering,
Your OTOY NZ Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone 2.24.2 [current 2.xx]

Postby Rikk The Gaijin » Wed Sep 30, 2015 3:46 am

Rikk The Gaijin Wed Sep 30, 2015 3:46 am
I was hoping to see 2.25, with the infamous ORC support.
How long do we have to wait? :(
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Re: OctaneRender™ Standalone 2.24.2 [current 2.xx]

Postby gabrielefx » Wed Sep 30, 2015 7:14 am

gabrielefx Wed Sep 30, 2015 7:14 am
do the ies lights work as texture projectors now?
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Re: OctaneRender™ Standalone 2.24.2 [current 2.xx]

Postby kavorka » Wed Sep 30, 2015 12:47 pm

kavorka Wed Sep 30, 2015 12:47 pm
do you no longer need to all have the same version when networking?
It used to be that it would say "invalid version" if one of the computers wasnt updated or running the latest daemon. Now it works if they are different versions. Not sure if you planned that.
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Re: OctaneRender™ Standalone 2.24.2 [current 2.xx]

Postby Goldisart » Wed Sep 30, 2015 1:27 pm

Goldisart Wed Sep 30, 2015 1:27 pm
Thinking out loud. Question : is it possible to make the beam of light had a finite value in its length. And hasn't spread. The perimeter that we chose.
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Re: OctaneRender™ Standalone 2.24.2 [current 2.xx]

Postby immortalartscom » Wed Sep 30, 2015 1:42 pm

immortalartscom Wed Sep 30, 2015 1:42 pm
hey goldisart, there is a parameter called GI clamp and pathterm power in rendersettings. i think this is what you mean?

and THX OTOY for update!!!
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Re: OctaneRender™ Standalone 2.24.2 [current 2.xx]

Postby abstrax » Wed Sep 30, 2015 6:48 pm

abstrax Wed Sep 30, 2015 6:48 pm
kavorka wrote:do you no longer need to all have the same version when networking?
It used to be that it would say "invalid version" if one of the computers wasnt updated or running the latest daemon. Now it works if they are different versions. Not sure if you planned that.

No, that requirement still exists. It was an oversight on my side: I forgot to update the internal version number (it's still 2240001)... Since there are no changes on the data structures that make it not work with old 2.24.1 masters, I won't change the archives. Let me know if you run into any issues.
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Re: OctaneRender™ Standalone 2.24.2 [current 2.xx]

Postby Goldisart » Thu Oct 01, 2015 7:03 am

Goldisart Thu Oct 01, 2015 7:03 am
I would like to see the function of light distribution in the light sources
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Re: OctaneRender™ Standalone 2.24.2 [current 2.xx]

Postby roeland » Thu Oct 01, 2015 9:49 pm

roeland Thu Oct 01, 2015 9:49 pm
gabrielefx wrote:do the ies lights work as texture projectors now?

You can add an image to the "Distribution" input. Set the "Projection" type to "perspective" and the "Border Mode" to "Black color".

The projector by default is pointed along the Z axis and it has a projection angle of 90°.

You can aim the projector to different directions by either transforming the instance or by putting a rotation in the "Plane transformation" input.

Changing the UV transform scale will change the projection angle and aspect ratio.

projector.png


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Re: OctaneRender™ Standalone 2.24.2 [current 2.xx]

Postby Micha » Fri Oct 02, 2015 12:25 pm

Micha Fri Oct 02, 2015 12:25 pm
Please fix the noise generator, there is a visible repeating pattern. Could be great to get it with the next build, since I need a nice brush effect for a commercial project soon. ;)

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