OctaneRender™ Standalone 2.24

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OctaneRender™ Standalone 2.24

Postby stratified » Tue Aug 04, 2015 3:47 am

stratified Tue Aug 04, 2015 3:47 am
Hi all,

This is a maintenance update for 2.23.2 fixing bugs reported since the last version.

Changes since version 2.23.2.

  • Fixed the network rendering bandwidth test.
  • The version number of slaves is printed in the network render dialog.
  • Fixed newlines in logging with the -v command line switch.
  • Fixed a crash when running scripts with the --no-gui command line switch.
  • Render target node names are unique on creation.
  • Fixed loading of Alembic archives twice in some cases.
  • Fixed fully transparent planes behaving incorrectly in scattering media.
  • Packages can now be used as the default project.
  • Packages can be overwritten.
  • Display the region samples in the viewport.

Downloads:

Windows
- 64-bit commercial version (installer)
- 64-bit commercial version (ZIP archive)
- 64-bit OctaneVR (installer)
- 64-bit OctaneVR (ZIP archive)

Mac OS X
- 64-bit commercial version (DMG image)
- 64-bit OctaneVR (DMG image)

Linux
- 64-bit commercial version (ZIP archive)
- 64-bit OctaneVR (ZIP archive)

Happy rendering,
Your OTOY NZ Team
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Re: OctaneRender™ Standalone 2.24 [current 2.xx]

Postby Rikk The Gaijin » Tue Aug 04, 2015 4:10 am

Rikk The Gaijin Tue Aug 04, 2015 4:10 am
Thank you! 8-)
I still don't understand the difference between Octane Standalone and Octane VR though... :?
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Re: OctaneRender™ Standalone 2.24 [current 2.xx]

Postby Elvissuperstar007 » Tue Aug 04, 2015 5:33 am

Elvissuperstar007 Tue Aug 04, 2015 5:33 am
Rikk The Gaijin wrote:Thank you! 8-)
I still don't understand the difference between Octane Standalone and Octane VR though... :?


+1
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Re: OctaneRender™ Standalone 2.24 [current 2.xx]

Postby Rikk The Gaijin » Tue Aug 04, 2015 5:52 am

Rikk The Gaijin Tue Aug 04, 2015 5:52 am
It took me a while to realize that the thing on the left is someone's head :lol:
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Re: OctaneRender™ Standalone 2.24 [current 2.xx]

Postby bepeg4d » Tue Aug 04, 2015 9:49 am

bepeg4d Tue Aug 04, 2015 9:49 am
Elvissuperstar007 wrote:
Rikk The Gaijin wrote:Thank you! 8-)
I still don't understand the difference between Octane Standalone and Octane VR though... :?


+1

Great Elvis, perfect image for explaining the difference :D
Hi Rikk, OctaneVR differs from the SA in having only max 2x GPU in your system, no net-rendering capabilities and the constant internet connection for evaluating the subscription. Basically is a limited version of SA but with all the features of it and with a different license scheme. That's it ;)
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Re: OctaneRender™ Standalone 2.24 [current 2.xx]

Postby Rikk The Gaijin » Tue Aug 04, 2015 1:12 pm

Rikk The Gaijin Tue Aug 04, 2015 1:12 pm
bepeg4d wrote:Hi Rikk, OctaneVR differs from the SA in having only max 2x GPU in your system, no net-rendering capabilities and the constant internet connection for evaluating the subscription. Basically is a limited version of SA but with all the features of it and with a different license scheme. That's it ;)

Oh ok, I didn't know that, thank you for the explanation Beppe! 8-)
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Re: OctaneRender™ Standalone 2.24 [current 2.xx]

Postby Jolbertoquini » Tue Aug 04, 2015 3:45 pm

Jolbertoquini Tue Aug 04, 2015 3:45 pm
Great
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Re: OctaneRender™ Standalone 2.24 [current 2.xx]

Postby rodrigotrovao » Wed Aug 05, 2015 12:26 am

rodrigotrovao Wed Aug 05, 2015 12:26 am
" The requested file does not exist?"
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Re: OctaneRender™ Standalone 2.24 [current 2.xx]

Postby Rikk The Gaijin » Wed Aug 05, 2015 12:52 am

Rikk The Gaijin Wed Aug 05, 2015 12:52 am
Oh finally when you do a region render it shows the number of samples in that region, THANK YOU! 8-)
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Re: OctaneRender™ Standalone 2.24 [current 2.xx]

Postby kavorka » Wed Aug 05, 2015 1:38 am

kavorka Wed Aug 05, 2015 1:38 am
Rikk The Gaijin wrote:Oh finally when you do a region render it shows the number of samples in that region, THANK YOU! 8-)



Didn't see that on the list!
Wasnt gonna update, but that is useful.
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