OctaneRender™ Standalone 2.24

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stratified
OctaneRender Team
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Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

Hi all,

This is a maintenance update for 2.23.2 fixing bugs reported since the last version.

Changes since version 2.23.2.
  • Fixed the network rendering bandwidth test.
  • The version number of slaves is printed in the network render dialog.
  • Fixed newlines in logging with the -v command line switch.
  • Fixed a crash when running scripts with the --no-gui command line switch.
  • Render target node names are unique on creation.
  • Fixed loading of Alembic archives twice in some cases.
  • Fixed fully transparent planes behaving incorrectly in scattering media.
  • Packages can now be used as the default project.
  • Packages can be overwritten.
  • Display the region samples in the viewport.
Downloads:

Windows
- 64-bit commercial version (installer)
- 64-bit commercial version (ZIP archive)
- 64-bit OctaneVR (installer)
- 64-bit OctaneVR (ZIP archive)

Mac OS X
- 64-bit commercial version (DMG image)
- 64-bit OctaneVR (DMG image)

Linux
- 64-bit commercial version (ZIP archive)
- 64-bit OctaneVR (ZIP archive)

Happy rendering,
Your OTOY NZ Team
Rikk The Gaijin
Licensed Customer
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Location: Japan

Thank you! 8-)
I still don't understand the difference between Octane Standalone and Octane VR though... :?
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Elvissuperstar007
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Rikk The Gaijin wrote:Thank you! 8-)
I still don't understand the difference between Octane Standalone and Octane VR though... :?
+1
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Rikk The Gaijin
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Location: Japan

It took me a while to realize that the thing on the left is someone's head :lol:
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bepeg4d
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Elvissuperstar007 wrote:
Rikk The Gaijin wrote:Thank you! 8-)
I still don't understand the difference between Octane Standalone and Octane VR though... :?
+1
Great Elvis, perfect image for explaining the difference :D
Hi Rikk, OctaneVR differs from the SA in having only max 2x GPU in your system, no net-rendering capabilities and the constant internet connection for evaluating the subscription. Basically is a limited version of SA but with all the features of it and with a different license scheme. That's it ;)
ciao beppe
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

bepeg4d wrote: Hi Rikk, OctaneVR differs from the SA in having only max 2x GPU in your system, no net-rendering capabilities and the constant internet connection for evaluating the subscription. Basically is a limited version of SA but with all the features of it and with a different license scheme. That's it ;)
Oh ok, I didn't know that, thank you for the explanation Beppe! 8-)
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Jolbertoquini
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Great
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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rodrigotrovao
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Location: Brazil

" The requested file does not exist?"
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Oh finally when you do a region render it shows the number of samples in that region, THANK YOU! 8-)
kavorka
Licensed Customer
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Joined: Sat Feb 04, 2012 6:40 am

Rikk The Gaijin wrote:Oh finally when you do a region render it shows the number of samples in that region, THANK YOU! 8-)

Didn't see that on the list!
Wasnt gonna update, but that is useful.
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