Thanks, team
Really nice release. One question: should the normal map + Chaos node give weird results? Please refer to .gif.
Reards,
manalokos wrote:I am getting this error in this new version:
Failed to create CUDA context
Failed to create CUDA context
Failed to create CUDA context
ran out of dirt ID slots for node 'Color Correction Texture' (NT_TEX_COLORCORRECTION, 0000029FC16597A0)
ran out of dirt ID slots for node 'Color Correction Texture' (NT_TEX_COLORCORRECTION, 0000029FC16597A0)
ran out of dirt ID slots for node 'Color Correction Texture' (NT_TEX_COLORCORRECTION, 0000029FC16597A0)
allocation error: bad allocation
Unhandled exception in render data compilation (bad allocation). Application must restart.
This is a very large scene, and it would important that we could work on it in the new version of octane...
Thanks
Kind regards
Filipe
You get this error if you run out of system memory during geometry compilation. What is the system configuration you are using?
manalokos wrote:Dear Abstrax,You get this error if you run out of system memory during geometry compilation. What is the system configuration you are using?
I have Windows 10 with the latest drivers and 64GB RAM, 3xGXT3090, and a 1080ti only for system graphics.
I can try to check if I am running out of system memory, but this never happened before with this specific scene in previous versions.
These are problems that don't happen on the previous stable version, and since we want to carry on working on these projects in the future,
we need to be sure that we can use the newest version of octane on it.
Regarding the dirt, we get this error message, but does this impact the render of the material, performance, or stability?
Thanks
Kind regards
Filipe
Could you share what's the specific driver version you are using? Currently using this version with an RTX 3090 and driver 457.51 with no issues.
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