Post, discuss and share handy resources like textures, models and HDRI maps in this forum.
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.
Hey, this might be a bit obvious for a seasoned OTOY user but it took me quite some time to figure out. I had to simulate a "through a magnifying glass" setup for a project and I wanted to share the c4d scene in case it's useful for anyone out there (download over here: https://drive.google.com/file/d/0B41sSR ... sp=sharing
The whole thing is quite simple: the camera is inside a glass sphere which has a lot of surface imperfections, such as noise in the roughness channel, a small displacement driven by another noise and with the dispertion value cracked up