I'm trying to create a "perfect" pipeline for Lightwave-->Octane (OBJ).
I'm testing 3 ways:
- Native LW Export.
- Trough Luxology Modo.
- Using Okino Poly Trans.
Some conclusions after tests (not totally shure about):
- Meshes need to be tripled.
- The LW surfaces can't have names with characters like çáãé()... -after rename, was accepted...
- Only one UVMap for each named texture.
- No procedural texturies.
- No non-planar polys.
So, I'm not shure about what's the reason about some crashes when loading the mesh.
If some other LW user have some conclusions about, pls, share here...
Win 7 PRO64 | Geforce GTX2750 - 1.8GB | MB ASUS w/ i5 2500 | 8GB