We weren't planning to make another 2021.1 release build since several users have been asking how to deal with the introduction of the Studio+ license if they would like to finish some project in version 2021.1 but with the features of the Enterprise / Studio+ license, we figured we should make a 2021.1.7 release that allows you to do that. This build also contains a couple of bug fixes, but those were not the reason for the release.
You can find an overview of all new features and improvements of version 2021.1 here.
This version supports all current NVIDIA GPUs with compute model 3.5 or higher. Please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux.
Changes since OctaneRender 2021.1.6:
- Fixed a render failure that can happen when you quickly switch between different render targets with a baking camera.
- Fixed render failure when adding a normal texture to an environment texture.
- Fixed uncaught exceptions from OpenVDB, which fixes hang when importing certain VDB files.
- Fixed very slow ray-tracing through some levelset VDBs that are loaded as volume SDF and might result in a kernel timeout.
- Fixed network rendering of volume SDFs.
- Fixed corrupt images when multiple GPUs are compositing different output AOVs at the same time.
Downloads
Downloads for Studio+ subscription users:
OctaneRender Studio+ Standalone for Windows (installer)
OctaneRender Studio+ Standalone for Windows (ZIP archive)
OctaneRender Studio+ Standalone for Linux
OctaneRender Studio+ Node for Windows (installer)
OctaneRender Studio+ Node for Windows (ZIP archive)
OctaneRender Studio+ Node for Linux
Demo downloads:
OctaneRender Demo Standalone for Windows (installer)
OctaneRender Demo Standalone for Windows (ZIP archive)
OctaneRender Demo Standalone for Linux
Happy rendering,
Your OTOY team