Sculptron 1.0 - Alpha Preview Release
- NemesisCGI
- Posts: 111
- Joined: Sat Apr 06, 2013 3:18 am
This one feels like a dead fish.
Win 7 pro 64bit GTX780
Testing the beta. Is it possible to morph between two already defined obj shapes?
Reason is...I am trying to morph from a generic cloud shape into a DVD case which I would then export as both a VDB sequence and an object sequence. Then have the cloud form into a DVD case in C4D. Then blend later in AE or something.
Starting with the DVD case working backwards, I am trying to squish the case down into a glob that resembles a cloud and it is taking forever.
Or what is the trick? To simplify the case mesh first? Thanks.
Reason is...I am trying to morph from a generic cloud shape into a DVD case which I would then export as both a VDB sequence and an object sequence. Then have the cloud form into a DVD case in C4D. Then blend later in AE or something.
Starting with the DVD case working backwards, I am trying to squish the case down into a glob that resembles a cloud and it is taking forever.
Or what is the trick? To simplify the case mesh first? Thanks.
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
I asked on the official Discord, but I got no reply, so I'll ask here too:
I desperately need a tool to do corrective sculpt on Alembic cache animations. Is there an ATA when Scupltron will add the support to Alembic?
I desperately need a tool to do corrective sculpt on Alembic cache animations. Is there an ATA when Scupltron will add the support to Alembic?
For people browsing this thread, the current latest Sculptron release at this time is Alpha 3 and can be found here: viewtopic.php?f=24&t=76578
That post got a bit lost at the end of the year but the team is definitely looking for more user feedback on the new release.
That post got a bit lost at the end of the year but the team is definitely looking for more user feedback on the new release.
I tried Alpha 3 - that release page talks about all the import features but I didn't see any new ones. Still no Alembic or VDB import. Until I can import a fluid or smoke sim from Blender there's not much I can test yet...
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Hello -
I have the same problem. Just downloaded https://render.otoy.com/downloads/70/da ... lptron.exe, which is for the Sculptron 1.0 Alpha preview release. When I attempt to run it, I see "Your trial period has ended.".
Can you tell me how to renew the period or download a version that is still in a trial period phase?
I am trying to add support for this product for our Wacom tablets.
Thank you very much.
Robert Cohn
I have the same problem. Just downloaded https://render.otoy.com/downloads/70/da ... lptron.exe, which is for the Sculptron 1.0 Alpha preview release. When I attempt to run it, I see "Your trial period has ended.".
Can you tell me how to renew the period or download a version that is still in a trial period phase?
I am trying to add support for this product for our Wacom tablets.
Thank you very much.
Robert Cohn