Sculptron 1.1 with Alembic support!

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Re: Sculptron 1.1 with Alembic support!

Postby linograndiotoy » Sun Oct 31, 2021 9:07 am

linograndiotoy Sun Oct 31, 2021 9:07 am
Hi!
You're applying your change globally. You need to turn on animated sculpting by clicking on the "curve" icon of the Morph Shape attribute, like showed here:

https://youtu.be/FztXewLP1Zg?t=175

That way you'll be able to make changes "locally" and properly interpolate those with the original cache.

I hope this helps!

Thanks!
linograndiotoy
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Re: Sculptron 1.1 with Alembic support!

Postby Rikk The Gaijin » Mon Nov 01, 2021 3:13 am

Rikk The Gaijin Mon Nov 01, 2021 3:13 am
Oh ok, yeah now it kinda works. The interpolation doesn't seem to do a great job however. I basically have to smooth every single frame, because it doesn't really interpolate like I would expect.
Also, is there a way to show the mesh with Double Sided faces?
Rikk The Gaijin
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Re: Sculptron 1.1 with Alembic support!

Postby linograndiotoy » Mon Nov 01, 2021 9:08 am

linograndiotoy Mon Nov 01, 2021 9:08 am
Rikk The Gaijin wrote:Oh ok, yeah now it kinda works. The interpolation doesn't seem to do a great job however. I basically have to smooth every single frame, because it doesn't really interpolate like I would expect.
Also, is there a way to show the mesh with Double Sided faces?


You need to create keyframes at "startegic" positions. If you need to smooth the mesh at frame 50, for example, you may have to also create keyframes at frame 45 and 55 (preserving the original shape in those frames) to get a good interpolation.

About Double Side support, that's not possible in the current version, but it's already been implemented in the build we're currently developing.
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Re: Sculptron 1.1 with Alembic support!

Postby Rikk The Gaijin » Tue Nov 02, 2021 6:25 am

Rikk The Gaijin Tue Nov 02, 2021 6:25 am
Thank you.
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