"material not found:

Hydra Solaris
rohandalvi
Licensed Customer
Posts: 169
Joined: Tue Apr 20, 2010 7:39 am

Hi,

"material not found: /materials/octane_vopnet1"?

I keep running into this issue. Signing out and in to the license manager solves the issue but I don’t want to keep doing that all the time. A more permanent solution would be most welcome.
lionlee19
Licensed Customer
Posts: 10
Joined: Sat Nov 30, 2019 10:26 am

I have the same problem
BK
OctaneRender Team
Posts: 1437
Joined: Mon Oct 31, 2016 7:54 pm

Hi Rohan & Lionlee19,

Thanks for the reminder.

It seems this issue mostly happens if we use the assets from the Test Geometries. Please try avoiding using these assets in the scene and see if the error appears.
We reached out to SideFX devs a while ago and perhaps will get this issue resolved in future releases.

Cheers
Kind Regards

bk3d
User avatar
Terryvfx
Licensed Customer
Posts: 375
Joined: Tue Dec 30, 2014 12:43 am

rohandalvi wrote:Hi,

"material not found: /materials/octane_vopnet1"?

I keep running into this issue. Signing out and in to the license manager solves the issue but I don’t want to keep doing that all the time. A more permanent solution would be most welcome.
I'm actually impressed you found that work-around, I just re-start Houdini and hope for the best, needless to say this is happening to me as well I hope this issue can be resolved in the near future, thanks.
HandcraftedMedia
Licensed Customer
Posts: 70
Joined: Thu Jan 10, 2019 12:15 am

Same thing is happening to me. Not with test geometry but my own stuff.
DO not have that issue in 19.5.403, just in .493
BK
OctaneRender Team
Posts: 1437
Joined: Mon Oct 31, 2016 7:54 pm

HandcraftedMedia wrote:Same thing is happening to me. Not with test geometry but my own stuff.
DO not have that issue in 19.5.403, just in .493
Hi HandcraftedMedia,

Would you please share your scene via PM including the Motion blur issue?

Cheers
Kind Regards

bk3d
peteg
Licensed Customer
Posts: 30
Joined: Sat May 31, 2014 6:25 pm

This seems to be happening when a non-Octane material assignment is made first. It also occurs if a node tree with a non-Octane material assignment is already selected when opening an existing scene.
Last edited by peteg on Fri Mar 03, 2023 5:38 pm, edited 1 time in total.
User avatar
Terryvfx
Licensed Customer
Posts: 375
Joined: Tue Dec 30, 2014 12:43 am

peteg wrote:This seems to be happening when a non-Octane material assignment is made first. It also occurs if a node chain with a non-Octane material assignment is already selected when opening an existing scene.
Nice finding! this correlates with what we already knew about the bug showing if you had a test geometry in the scene.

@BK Does this help you whatsoever to solve the issue or is this something you already knew?
BK
OctaneRender Team
Posts: 1437
Joined: Mon Oct 31, 2016 7:54 pm

Terryvfx wrote:
peteg wrote:This seems to be happening when a non-Octane material assignment is made first. It also occurs if a node chain with a non-Octane material assignment is already selected when opening an existing scene.
Nice finding! this correlates with what we already knew about the bug showing if you had a test geometry in the scene.

@BK Does this help you whatsoever to solve the issue or is this something you already knew?
Hi Terry,

Thanks so much.
Previously, the bug happened randomly with test geometries..
mmm.. need to try with the non-octane material because with Principle shaders seem to work fine.

And thanks to one of your scenes helping us to reproduce it precisely.
We are collecting some info, to resubmit a request for side fx devs to help debug!

Hope we can get this fixed asap!

cheers
Kind Regards

bk3d
peteg
Licensed Customer
Posts: 30
Joined: Sat May 31, 2014 6:25 pm

BK wrote:
Terryvfx wrote:
peteg wrote:This seems to be happening when a non-Octane material assignment is made first. It also occurs if a node chain with a non-Octane material assignment is already selected when opening an existing scene.
Nice finding! this correlates with what we already knew about the bug showing if you had a test geometry in the scene.

@BK Does this help you whatsoever to solve the issue or is this something you already knew?
Hi Terry,

Thanks so much.
Previously, the bug happened randomly with test geometries..
mmm.. need to try with the non-octane material because with Principle shaders seem to work fine.

And thanks to one of your scenes helping us to reproduce it precisely.
We are collecting some info, to resubmit a request for side fx devs to help debug!

Hope we can get this fixed asap!

cheers
As long as Octane was started in the viewport first (no material assignment required) the material not found error didn't show up when I tested.

I tested with the Principled Shader and Matx Subnet, same issue with both if a non-octane material is assigned before octane has been initiated.
Post Reply

Return to “Hydra Solaris”