Now that we have more GPU ram to play with or some of us do, I REALLY would like to get larger rasterizing options for when using LW textures. I have attached a common example. Water. The procedurals we have in Octane make it very difficult to make ocean style water. Where it's quite easy in LW. This example is just one QUICK example. Not the greatest but does illustrate the point of raster limits.
While it looks nice, it looks soft. Due to the 4k raster max. Even 8k would go a long way. A 16k or even 32k max would cover us for some time I would think. Hopefully this can be added. Thank you for your time.