I have test Octane with an Unreal scene, and it's gorgious and stable, thanks !
However, I have the same problem than ''jonathantsay'' but i export my ORBX from Modo.
When I try to slide the ORBX file in the window, it show me only the ORender icon.
It's the same things with an ORBX from the Standalone.
But when I click the ORBX file in the Content Browser, I don't see the Nodegraph of OR, but the material graph of Unreal.
Is it clear ...?
Thanks for your answer ... Patrice
Indeed, it opens the Unreal graph editor. However it is not the material editor, but the ORBX editor and will allow you to edit the orbx.
We wanted to keep everything inside of the unreal editor for interoperability reasons. As we need to guarantee lifetime, and add the ability to add unreal textures and models later.
That being said, we do allow you to open the Octane GUI and edit the orbx contents from there. You do need to either open the ORBX asset, or add it to the scene before you can edit it in the Octane GUI