ChrisHekman wrote:Could you show me an example? Or share the model and material you are using?
EvolverInteractive wrote:When you import normal maps, especially from Substance files or Polligon the green channel is flipped. Go into the normal texture file and click flip green channel. Unreal will then display the correct same direction.
Add a flatten normal node and a float value to adjust.
EvolverInteractive wrote:I 100% has the same problem, with certain normals get unreal to flip it so, both are wrong then either add a float negative value or a minus one node
ChrisHekman wrote:I found the Quixel material you are using.
Seeing as the material is upside-down, am I correct in that you are scaling the model with a negative scale?
Users browsing this forum: No registered users and 1 guest