Automating Rendering inside UE4.

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Automating Rendering inside UE4.

Postby DamianPodwiazka » Sun Sep 08, 2019 7:10 pm

DamianPodwiazka Sun Sep 08, 2019 7:10 pm
Hello,

I have auomated rendering pipline done with basic UE4 system, it imports meshes to UE4, makes screenshots from cameras inside scene and exits UE4 when it's done. Then it goes to next task and repeats operation.

Octane provides much better quallity and im thinking about switching to it but I cannot find information about automation features. I see 2 possible approches.
1. Automaticly activate Octane after editor staarts, render all cameras and close UE4 when render is finished?
2. Automaticly activate Octane, export ORBX scene for rendering?

Is it posiible now? Will it be possible in future releases?

Damian
DamianPodwiazka
 
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Re: Automating Rendering inside UE4.

Postby ChrisHekman » Tue Sep 10, 2019 12:09 pm

ChrisHekman Tue Sep 10, 2019 12:09 pm
We are looking into providing automated rendering support for sequencer and stills, for Studio and Enterprise subscriptions.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
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Re: Automating Rendering inside UE4.

Postby japie » Wed Jan 22, 2020 6:49 pm

japie Wed Jan 22, 2020 6:49 pm
Hey, do you have any updates about the automated rendering? If we could render and save the output from blueprints it would be amazing! Or at least if it was possible to do it with C++?
japie
 
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