orbx displacement map -> strange circlelines

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orbx displacement map -> strange circlelines

Postby lassinger » Mon Jul 06, 2020 1:28 pm

lassinger Mon Jul 06, 2020 1:28 pm
hi there,
thanks for all your help so far... I'm just starting with Unreal (and Octane in Unreal) and I'd like to continue with it...

I noticed in my scene that in my Landscape Displacement there are strange Circlelines.

The whole scene was imported as Orbx, in Octane Standalone there are no such artifacts...

StillWithArtefacts.jpg
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http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks

Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
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Re: orbx displacement map -> strange circlelines

Postby EvolverInteractive » Mon Jul 06, 2020 2:46 pm

EvolverInteractive Mon Jul 06, 2020 2:46 pm
Adjust your ray epsilon it should go away.
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Re: orbx displacement map -> strange circlelines

Postby ChrisHekman » Mon Jul 06, 2020 2:54 pm

ChrisHekman Mon Jul 06, 2020 2:54 pm
EvolverInteractive wrote:Adjust your ray epsilon it should go away.



Good chance this would fix it yes.

Other than that: Are you using orbx proxy import or orbx import and the latest build?
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Re: orbx displacement map -> strange circlelines

Postby lassinger » Tue Jul 07, 2020 8:57 am

lassinger Tue Jul 07, 2020 8:57 am
i used the 0.36 version and orbx import


ChrisHekman wrote:
EvolverInteractive wrote:Adjust your ray epsilon it should go away.



Good chance this would fix it yes.

Other than that: Are you using orbx proxy import or orbx import and the latest build?
.
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks

Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
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lassinger
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Re: orbx displacement map -> strange circlelines

Postby ChrisHekman » Tue Jul 07, 2020 9:18 am

ChrisHekman Tue Jul 07, 2020 9:18 am
Could you try using the latest build? Also, did changing the ray epsilon work?
viewtopic.php?f=132&t=75267
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Re: orbx displacement map -> strange circlelines

Postby lassinger » Tue Jul 07, 2020 9:36 am

lassinger Tue Jul 07, 2020 9:36 am
i will try the latest build...

thanks for your help,
i am shure a have a lot more questions in the future... ;)


ChrisHekman wrote:Could you try using the latest build? Also, did changing the ray epsilon work?
viewtopic.php?f=132&t=75267
.
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks

Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
lassinger
Licensed Customer
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Posts: 125
Joined: Tue Jun 01, 2010 5:34 pm

Re: orbx displacement map -> strange circlelines

Postby ChrisHekman » Tue Jul 07, 2020 9:57 am

ChrisHekman Tue Jul 07, 2020 9:57 am
lassinger wrote:thanks for your help,
i am shure a have a lot more questions in the future... ;)


Please do, Im documenting every feature request.
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Re: orbx displacement map -> strange circlelines

Postby crackfox » Tue Jul 07, 2020 2:13 pm

crackfox Tue Jul 07, 2020 2:13 pm
fwiw my 2 cents,

the only format that worked for me was exr.
hdr cannot be loaded into the map slot, others get downsampled.
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