-cascading particles are not being rendered. i´ve read niagara is tbd aswell.
-some materials not working.
-cant add material to landscape. UE native materials are being rendered, octane material is not being updated and shows as plain white.
-is there a possibility to mix materials based on height/slope? im using a sawtooth and falloff to fake it but its far from ideal.
shader OSLHeight(output color c = 0)
c = P;
- does the baking node work for mixing materials?
Users browsing this forum: No registered users and 3 guests