Good day,
I have a scene which has more than one million vegetation objects. Could anybody please advise if there are some efficient ways how to render it? I have tried to combine these objects, but it seems Octane isn't able to render very big objects (Unity crashes for me), And this scene loads into Octane about 1 hour each time I do it. Is it possible to do something to shorten the time of loading?
Thanks for responses.
Rendering of a scene with a big number of objects
Moderator: ChrisHekman
- ChrisHekman
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How many of these objects are instances of the same underlying mesh?