Rendering of a scene with a big number of objects

A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

Post Reply
alex_temnyakov
Posts: 1
Joined: Sat Oct 10, 2020 10:11 pm

Good day,

I have a scene which has more than one million vegetation objects. Could anybody please advise if there are some efficient ways how to render it? I have tried to combine these objects, but it seems Octane isn't able to render very big objects (Unity crashes for me), And this scene loads into Octane about 1 hour each time I do it. Is it possible to do something to shorten the time of loading?

Thanks for responses.
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

How many of these objects are instances of the same underlying mesh?
Post Reply

Return to “Octane for Unity”