Hello,
I would like to prevent some unity layers to be rendered in the frame. You can do this in unity by specifying the culling mask on the camera but how do we (if we can) do this with octane for unity ?
Disable unity layers in octane renderer
Moderator: ChrisHekman
My question seems to be closely related to the thread Rendering Solo object (viewtopic.php?f=129&t=70595). I'll try to see how "hide from camera" works out.
Hi oktomus,
In Octane, this is implemented in a different way, via Render layers.
This is more useful for isolating individual objects, for compositing needs, than it is for excluding objects from the scene.
Hope that helps!
In Octane, this is implemented in a different way, via Render layers.
This is more useful for isolating individual objects, for compositing needs, than it is for excluding objects from the scene.
Hope that helps!
Win 7 64 | Geforce GTX680 | i7 2600K | 16GB
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
We do not currently support unity layers. Though i think we should check if it is possible to do so.
We do support our own Render Layer ID Each object can be given one.
Then in the Render Target you can select which render layer id's you want to render.
We do support our own Render Layer ID Each object can be given one.
Then in the Render Target you can select which render layer id's you want to render.