Disable unity layers in octane renderer

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oktomus
Posts: 11
Joined: Thu Mar 21, 2019 4:33 pm

Hello,

I would like to prevent some unity layers to be rendered in the frame. You can do this in unity by specifying the culling mask on the camera but how do we (if we can) do this with octane for unity ?
oktomus
Posts: 11
Joined: Thu Mar 21, 2019 4:33 pm

My question seems to be closely related to the thread Rendering Solo object (viewtopic.php?f=129&t=70595). I'll try to see how "hide from camera" works out.
Maikel
OctaneRender Team
Posts: 13
Joined: Mon Aug 12, 2013 8:45 pm
Location: Breda, The Netherlands

Hi oktomus,

In Octane, this is implemented in a different way, via Render layers.
This is more useful for isolating individual objects, for compositing needs, than it is for excluding objects from the scene.

Hope that helps!
Win 7 64 | Geforce GTX680 | i7 2600K | 16GB
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

We do not currently support unity layers. Though i think we should check if it is possible to do so.

We do support our own Render Layer ID
RenderLayerID.png
Each object can be given one.

Then in the Render Target you can select which render layer id's you want to render.
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