JabbaTheNut wrote:Hi Chris,
I noticed the following article on your site OTOY and Epic announce OctaneRender® 2019 for UnrealEngine 4. It states the following:
"The integration is planned for release in the first half of 2019 and will be included as part of OctaneRender’s $20/month baseline subscription with access to 20 GPUs, network rendering and over 20 DCC integrations."
This seems to be clear that the All-Access License is to include access to 20 GPUs for Octane Render for Unreal (when released). Why is Octane for Unity limited to 2 GPUs under the All-Access License?
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