A big issue I have with this Unity/Octane marriage is how terrible Octane is at rendering low-poly assets. There are renderers out there with shading termination hacks that make for beautiful low-poly renders. Thea render, Modo, and Furryball come to mind. These renderers are optimized for lower-poly content, and so they don't suffer from terminator artifacts.
I have looked through the manual, and I can't find subdivision surfaces mentioned anywhere. How do I access the subdiv levels for my scene geometry? I think this is really important. I would like to import all-quad FBX assets and have them subdivided at render time. If I have to export these assets at high subdiv levels, that's going explode asset import times and bog-down Unity.
Hopefully there is a solution for this, and I've just overlooked it.