Yep. Here's new:
dropbox link: (unity package) https://www.dropbox.com/s/zuc4ohyd968po ... ckage?dl=0
and drive link: (project folder) https://drive.google.com/drive/folders/ ... sp=sharing
Tried it again from scratch with 2018.2 (kept freezing) and 2018.1 (same problem as last time with error)
Process: (sorry tried lists for easier readability but weren't displaying in preview)
started new Unity 2018.2.0b4 project 'OTOYtest4'
imported 'OctaneRender for Unity Insstaller Scene' --> API notice --> clicked "I made backup, go ahead..."
imported 2016 Sketchup model from https://3dwarehouse.sketchup.com/model/ ... ouse?hl=en
clicked on sketchup model 'Sydney_Opera_House' and from Inspector, Imported/extracted from model its Textures and Materials to their own folders (otherwise it's just a blank white object)
Selected all meshes in Syd Opera House object and set in inspector, Mesh Renderer, Lighting to check Lightmap Static on.
Selected Directional Light and set Light component's Mode to 'Baked'
Load Octane, default is 188.8.131.525 so updated to 184.108.40.2062
Windows > Rendering > Lighting Settings and turn on 'Baked Global Illumination'
Launched PBR Lightmapping menu (Says enables PBR Render Target)
Created PBR Render Target game object and clicked 'Render'
Froze. Waited 5m... Still frozen.
Launched same project.
Create PBR Render Target, looks like it's working. I click to move it next to the Game object pane.. Freezes again... Notce in console it says "The editor layout could not be fully loaded, this can happen when the layout contains EditorWindows not available in this project."
Started OTOYtest5 in 2018.01.08f
When i get to Load Octane, it doesn't recognise the prior package and so has to install 220.127.116.112 from scratch (ok - is there a way to make it a package like everything will be for new unity workflow so we can just import it via package manager?). In any case, install new version
Load PBR Render Target (no problems) and launch PBR Lightmapper
In PBR Lightmapper set samples to 100, leave baking mode on 'Sequential' (default), and turn on AI denoiser and click 'Generate PBR Lightmaps'. Again it stop at 2% 64/2400.
I stop it (PBR Lightmapper) and set baking mode to 'Progressive' and try again. As you state, it takes ~3m and the end result in unity editor (on left) looks like this https://www.dropbox.com/s/4s39pvcslp3rs ... 5.PNG?dl=0
and throws the following error:
PBR Lightmapping error: C:/Users/IMMERS~1/AppData/Local/Temp/DefaultCompany/OTOYtest5PBRLightmap_0_BEAUTY_DENOISER_OUTPUT.exr does not exist at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) [0x000bd] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:107
at OctaneUnity.CreateLightmapAssetsTask.CopyLightmaps (OctaneUnity.PBRLightmapSettings settings, OctaneUnity.PBRLightmapLiveData liveData) [0x00000] in <filename unknown>:0
at OctaneUnity.CreateLightmapAssetsTask+<Execute>d__4.MoveNext () [0x00000] in <filename unknown>:0
at OctaneUnity.PBRLightmapper.UpdateInternal () [0x00000] in <filename unknown>:0
After that I changed Windows > Lighting > Mixed Lighting's Lighting Mode to 'Baked Indirect' and tried again with the PBR Lightmapper (had no idea if this would do anything. Didn't think it would as if i understand correctly, that changes settings for Unity's global baking settings, not OTOY's PBR. Anyway, tried to then bake using PBR Lightmapper and it froze at 20%
Hope this helps. Many thanks