So Im currently working on a Project with Cinema 4D, Unity and Octane for Unity and Cinema involved:
We create our Objects and textures inside Cinema 4D and want to use them in Unity. Because there are limitations in exporting material properties from Cinema to Unity (for example things like specular, refraction and other channels cant be exported) we are now designing the materials via the Octane nodegraph editor inside Cinema 4D and this works great

So in an older similar post its said that there should be a way to send the geometry to Unity via some kind of fbx node proxy export?
We use the latest 3.08 Version of octane so this should be possible now as the post above mentioned right? So how would the exact procedure be to actually see the objects inside unity while arranging them before switiching to octane PBR View for lighting and post?With the final 3.07 release we will have the ability to export ORBX geometry node to FBX Proxy mesh (if scene size is within reason) as an alternative to just showing a bounding box in the Unity viewport. The FBX based ORBX Proxy could in theory then be unwrapped by Unity Editor and live baked by Octane - we'll be testing that end to end after 3.07 core work is done and fully integrated back into Unity.
Thanks in advance!