Is Octane working with Unity 2018.1.4f1?

A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

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rogalvao
Posts: 3
Joined: Wed Jun 13, 2018 3:29 pm

When I try to install Octane in the latest Unity (on a new project) this error happens:

Failed add install extension to unity: 1
UnityEngine.Debug:LogErrorFormat(String, Object[])
OctaneUnity.ExtensionInstaller:InstallExtension()
OctaneUnity.InstallChecker:UpdateOnce()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

When I restart Unity this error happens twice. After two times asking me to install Octane.
ChrisHekman
OctaneRender Team
Posts: 1059
Joined: Wed Jan 18, 2017 3:09 pm

This attempts to install the installer toolbar extension, but that appears to be blocked from being installed.
You dont need it to use the OctaneForUnity, and you should be able to skip it.
rogalvao
Posts: 3
Joined: Wed Jun 13, 2018 3:29 pm

I skipped (twice). No errors.
The Octane menu only shows "Settings".
Then I try to "Load Octane", and...

EntryPointNotFoundException: LoadLibrary
Octane.DynamicLibrary.Load ()
Octane.PluginDllLoader.LoadLibraries ()
OctaneUnity.PluginController.Init ()
OctaneUnity.PreferenceWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:291)
UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:284)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:251)
rogalvao
Posts: 3
Joined: Wed Jun 13, 2018 3:29 pm

It does skip the installation procedure, but it gives another error.
When I try to "Load Octane":

EntryPointNotFoundException: LoadLibrary
Octane.DynamicLibrary.Load ()
Octane.PluginDllLoader.LoadLibraries ()
OctaneUnity.PluginController.Init ()
OctaneUnity.LicenseManager+<>c.<GetTierDataFromServer>b__29_0 (AuthCodeResponse response)
UnityEditor.Connect.UnityOAuth+<GetAuthorizationCodeAsync>c__AnonStorey0.<>m__0 (UnityEditor.AsyncHTTPClient c) (at /Users/builduser/buildslave/unity/build/Editor/Mono/UnityConnect/UnityConnect.cs:92)
UnityEditor.AsyncHTTPClient.Done (State status, Int32 i_ResponseCode) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AsyncHTTPClient.cs:201)

I'm using a macOS Sierra
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Xhed
OctaneRender Team
Posts: 239
Joined: Wed Jul 10, 2013 10:27 pm
Location: Breda, The Netherlands

rogalvao wrote:I'm using a macOS Sierra
Unfortunately, only Windows is supported for now. LoadLibrary is a Windows entry which we use to load the DLLs, and that call doesn't exist in the same way on MacOS.
- Rick
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