Is Octane working with Unity 2018.1.4f1?

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Is Octane working with Unity 2018.1.4f1?

Postby rogalvao » Fri Jun 15, 2018 12:45 am

rogalvao Fri Jun 15, 2018 12:45 am
When I try to install Octane in the latest Unity (on a new project) this error happens:

Failed add install extension to unity: 1
UnityEngine.Debug:LogErrorFormat(String, Object[])
OctaneUnity.ExtensionInstaller:InstallExtension()
OctaneUnity.InstallChecker:UpdateOnce()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

When I restart Unity this error happens twice. After two times asking me to install Octane.
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Re: Is Octane working with Unity 2018.1.4f1?

Postby ChrisHekman » Fri Jun 15, 2018 9:59 am

ChrisHekman Fri Jun 15, 2018 9:59 am
This attempts to install the installer toolbar extension, but that appears to be blocked from being installed.
You dont need it to use the OctaneForUnity, and you should be able to skip it.
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Re: Is Octane working with Unity 2018.1.4f1?

Postby rogalvao » Fri Jun 15, 2018 12:01 pm

rogalvao Fri Jun 15, 2018 12:01 pm
I skipped (twice). No errors.
The Octane menu only shows "Settings".
Then I try to "Load Octane", and...

EntryPointNotFoundException: LoadLibrary
Octane.DynamicLibrary.Load ()
Octane.PluginDllLoader.LoadLibraries ()
OctaneUnity.PluginController.Init ()
OctaneUnity.PreferenceWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:291)
UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:284)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:251)
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Re: Is Octane working with Unity 2018.1.4f1?

Postby rogalvao » Sat Jun 16, 2018 1:40 pm

rogalvao Sat Jun 16, 2018 1:40 pm
It does skip the installation procedure, but it gives another error.
When I try to "Load Octane":

EntryPointNotFoundException: LoadLibrary
Octane.DynamicLibrary.Load ()
Octane.PluginDllLoader.LoadLibraries ()
OctaneUnity.PluginController.Init ()
OctaneUnity.LicenseManager+<>c.<GetTierDataFromServer>b__29_0 (AuthCodeResponse response)
UnityEditor.Connect.UnityOAuth+<GetAuthorizationCodeAsync>c__AnonStorey0.<>m__0 (UnityEditor.AsyncHTTPClient c) (at /Users/builduser/buildslave/unity/build/Editor/Mono/UnityConnect/UnityConnect.cs:92)
UnityEditor.AsyncHTTPClient.Done (State status, Int32 i_ResponseCode) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AsyncHTTPClient.cs:201)

I'm using a macOS Sierra
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Re: Is Octane working with Unity 2018.1.4f1?

Postby Xhed » Mon Jun 18, 2018 8:28 am

Xhed Mon Jun 18, 2018 8:28 am
rogalvao wrote:I'm using a macOS Sierra

Unfortunately, only Windows is supported for now. LoadLibrary is a Windows entry which we use to load the DLLs, and that call doesn't exist in the same way on MacOS.
- Rick
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