Octane rendering at runtime

A public forum for discussing and asking questions about the Octane for Unity Alpha

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amigueloferreiracvedia
Posts: 2
Joined: Fri Oct 13, 2017 7:34 am

Hi,

Are you planning on adding support for rendering with octane at runtime (inside the final binary)?

Best,
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Goldorak
OctaneRender Team
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Joined: Sun Apr 22, 2012 8:09 pm
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Yes, this is on our radar for Version 4, where we can leverage Brigade's scene graph and dynamic speed to make this useful for real time content outside of Editor. Implementing this may require new Octane APIs that are not in V3, which is why it's not happening even ahead of V4 work. Right now Octane 3 is for DCC authoring integration, so potential V4 runtime playback needs another API and deployment system that still needs to be developed further.
dahuilang20202020
Posts: 1
Joined: Fri Sep 07, 2018 7:48 am

Goldorak wrote:Yes, this is on our radar for Version 4, where we can leverage Brigade's scene graph and dynamic speed to make this useful for real time content outside of Editor. Implementing this may require new Octane APIs that are not in V3, which is why it's not happening even ahead of V4 work. Right now Octane 3 is for DCC authoring integration, so potential V4 runtime playback needs another API and deployment system that still needs to be developed further.
does it support runtime now ?
ChrisHekman
OctaneRender Team
Posts: 1061
Joined: Wed Jan 18, 2017 3:09 pm

At the moment, we support playmode within the editor.
fis
Posts: 1
Joined: Fri Jan 12, 2018 9:23 am

Any news about octane in runtime?
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