BUG: Resolution too large: 18432 x 1536. Max 4096 x 4096
Moderator: ChrisHekman
- ChrisHekman
- Posts: 1061
- Joined: Wed Jan 18, 2017 3:09 pm
See post below.
Last edited by ChrisHekman on Mon Jul 17, 2017 9:12 am, edited 1 time in total.
We'll test 8192x8192 and see how it impacts stability.
Really GOOD WORK btw finally seeing Octane in Unity. First Test, pretty noisy as I only got a few minutes to render. https://www.dropbox.com/s/q6xvvxk89b0x7 ... Zimmer.jpg
Any advice how to control the Directional Lights indirect part independently from the intensity as I had to crank it really high to get the room lit up.
Any advice how to control the Directional Lights indirect part independently from the intensity as I had to crank it really high to get the room lit up.
Hi Podden,
did you play with the Imager node in the PBR Render Target? ciao beppe
did you play with the Imager node in the PBR Render Target? ciao beppe
We've changed it so that we are now limited by the maximum size Unity specifies. Large rendertargets are fine, but they might cause performance loss due to sending the result to Unity, and displaying it. The change should be in the upcoming build, or soon after.Goldorak wrote:We'll test 8192x8192 and see how it impacts stability.
- Rick