BUG: Resolution too large: 18432 x 1536. Max 4096 x 4096

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Podden
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Seems it only affects the preview in the Editor, saving a PNG and rendering actually works.
ChrisHekman
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See post below.
Last edited by ChrisHekman on Mon Jul 17, 2017 9:12 am, edited 1 time in total.
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Goldorak
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We'll test 8192x8192 and see how it impacts stability.
Podden
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Or Octane can provide a reduced quality image towards the unity window for preview when a resolution bigger than 4096 is choosen.
Podden
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Really GOOD WORK btw finally seeing Octane in Unity. First Test, pretty noisy as I only got a few minutes to render. https://www.dropbox.com/s/q6xvvxk89b0x7 ... Zimmer.jpg
Any advice how to control the Directional Lights indirect part independently from the intensity as I had to crank it really high to get the room lit up.
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bepeg4d
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Hi Podden,
did you play with the Imager node in the PBR Render Target?
IMG_0402.jpeg
ciao beppe
Podden
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will try the Imager, thanks

In other news, I just dragged the Image with the mouse in Octane and it started rendering from scratch, destroying a night of processing :lol: :lol:
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Xhed
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Goldorak wrote:We'll test 8192x8192 and see how it impacts stability.
We've changed it so that we are now limited by the maximum size Unity specifies. Large rendertargets are fine, but they might cause performance loss due to sending the result to Unity, and displaying it. The change should be in the upcoming build, or soon after.
- Rick
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