[21.x] New octane output issues, continued...

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Hello? Will it be fixed?

Apart from this what tags can be used?
$OCTANE_PASS$ is one we know that works. Are there any other?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Bump
J.C wrote: 3. Standalone tags are not working. Are there any other tags we are not aware of?
Any update on this? I'd like to be able to completely control the naming convention on how my files are output. I don't want the default "[OctaneExport]" to appear in front of my numbered sequences. Or if I do put my own text in there, then I don't want the default "_Combined" pass name appearing at the end.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Those bugs look like unsolvable issues as there is no comment whether they will be solved or not. Really strange :/
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

pegot wrote:Bump
J.C wrote: 3. Standalone tags are not working. Are there any other tags we are not aware of?
Any update on this? I'd like to be able to completely control the naming convention on how my files are output. I don't want the default "[OctaneExport]" to appear in front of my numbered sequences. Or if I do put my own text in there, then I don't want the default "_Combined" pass name appearing at the end.
You can actually specify any Prefix in the Octane Prefix field. I normally use it to specify the filename; any string will work.
About the Suffix, I normally use $OCTANE_PASS$_### (for animation shorter than 1000 frames).
Don't specify any filename in the Output Path, just the path of the folder you want your renders to be saved to.
So, if you specify MyRender_ as Prefix and $OCTANE_PASS$_### as suffix, your file name will be MyRender_OctBeauty_096.EXR for example.
If you also specify the file name in the Output Path, you'll get MyRender_FILENAMEOctBeauty_096.EXR
You have quite a good control on customizing file names.
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Thanks Lino for clearing this up. Where can we expect updated manual with all those undocumented features?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

J.C wrote:Thanks Lino for clearing this up. Where can we expect updated manual with all those undocumented features?
Not sure. I'm not directly involved in documentation.
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