[2x.x] Animation rendering issue in plugins for 2.8x

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1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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J.C
Licensed Customer
Posts: 1856
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

When rendering animation every frame is recalculated. In preview mode rendering next frame is instant. In plugin for 2.79 there is no such issue.
The issue happens in all 2x.x versions.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
DrawFun
OctaneRender Team
Posts: 375
Joined: Fri Aug 25, 2017 5:02 am

Hello J.C,

Thanks for pointing it out.
The current 20.x lacks the Mesh Type feature so Blender cannot get rid of the recalculations based on the mesh types.
We've prioritized this feature and will bring it back to 20.x soon.

Cheers,
DrawFun
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