Motion blur does not work with fluids
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Hello devs, any word on this? Cycles can do motion blur with Blender fluids while Octane can't.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Hi J.C,
For now, It is a limitation that Octane only supports resharpable mesh with the same vertex number all the time. But for most fluid, the vertex number is varying from time to time.
I am investigating some workarounds(e.g. by involving the velocity) to see whether it is possible to manage it.
Cheers,
DrawFun
For now, It is a limitation that Octane only supports resharpable mesh with the same vertex number all the time. But for most fluid, the vertex number is varying from time to time.
I am investigating some workarounds(e.g. by involving the velocity) to see whether it is possible to manage it.
Cheers,
DrawFun
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
FLIPFluids team solved this issue using morphs to store motion vector data (Octane motion blur works correctly with FLIPFluids).
My suspect is that for standard fluids Blender is storing the motion vector information somehow, which is not accessible to Octane.
Maybe converting that motion vector info to morphs would help.
My suspect is that for standard fluids Blender is storing the motion vector information somehow, which is not accessible to Octane.
Maybe converting that motion vector info to morphs would help.