Could a dev please weigh in with some insight as to whether this will be a possible functionality in Blender or not? It is very vital for planning future workflows with this plugin.
Geometry loading times for animation is a huge bottleneck in the current version of Octane, whether something will render quickly or not can be taken care of with more GPU power but speeding up compilation times is a completely different beast to take on, as revealed through many experiments done by users here in the community.
I've done tests limiting my GPU's that normally run in PCIe 3.0 16x, all the way down to 4x speed and the upload process itself is negligible compared to the time it takes for the CPU to compile the scenes. Yet even people running top of the line i7's and Dual Xeon workstations have disappointing compilation times as explained here: viewtopic.php?f=9&t=52567
So the one quick and dirty method to get around this problem is to run multiple instances of Octane. This is a very vital workaround for animators who need multiple frames delivered quickly. Geometry optimizations can only take you so far, there are many situations where we still need to render big scenes that take very long to calculate. It really pains me to see that Blender of all plugins just cannot play along nicely with this important time-saving feature.
MacOS Sierra 10.12.3 - GTX 970 + GTX 780 Ti - 16 GB RAM - Nvidia Driver: 318.104.22.168f01 - Octane Blender 3.05.3 - 11.23 - Blender 2.78a