OctaneRender for Maya 2020.1rc1-17.10 [OBSOLETE]

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OctaneRender for Maya 2020.1rc1-17.10 [OBSOLETE]

Postby JimStar » Sun Mar 01, 2020 8:48 pm

JimStar Sun Mar 01, 2020 8:48 pm
Forum rules:
NOTE: The software in this forum thread is not 100% reliable, this is a development build and is meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release.

!!! THIS IS THE BETA VERSION OF OctaneRender PLUGIN, IT IS RELEASED FOR INITIAL BUG HUNTING ONLY !!!
!!! PLEASE DON'T USE IT FOR PRODUCTION & DON'T SAVE THE SCENES FROM THIS BETA VERSION FOR FUTURE USE AS THERE ARE HIGH CHANCES TO LOSE THEM !!!
!!! SCENES SAVED IN THIS BETA VERSION ARE NOT GUARANTEED TO WORK IN SUBSEQUENT VERSIONS !!!
!!! THE RENDER ENGINE IS YET TO BE STABLE, SOME CRASHES & BUGS ARE EXPECTED FOR THIS TEST VERSION OF THE PLUGIN !!!


Otoy® is proud to announce the availability of a new test version of OctaneRender™ for Maya®: OctaneRender™ 2020.1
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2017, 2018, 2019 and 2020 64-bit on Windows, Linux and OSX operating systems.


To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


Changelog and the installers for Octane Standalone 2020.1 are here:
OctaneRender Standalone 2020.1 RC1


Changes since versions 17.9:

  • Fixed few Linux issues.

KNOWN ISSUES:
  • "CUDA error 700" and other CUDA errors are expected to happen from time to time: these are the Octane engine's bugs. Should be fixed with later SDK/Standalone versions...
  • Due to some inconsistency on the rendering engine level the builtin-scriptgraph nodes are not going to be present in the plugin. At least at this stage.


=================================
Subscription Enterprise Downloads
=================================

OctaneRender for Maya Enterprise [Windows]

OctaneRender for Maya Enterprise [Linux]

OctaneRender for Maya Enterprise [MacOS]


=================================
Subscription Studio Downloads
=================================

OctaneRender for Maya Studio [Windows]

OctaneRender for Maya Studio [Linux]

OctaneRender for Maya Studio [MacOS]
Last edited by JimStar on Thu Mar 19, 2020 1:10 am, edited 1 time in total.
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Re: OctaneRender for Maya 2020.1rc1-17.10 [BETA]

Postby Tharso » Thu Mar 05, 2020 2:35 pm

Tharso Thu Mar 05, 2020 2:35 pm
octane for maya will be compatible with render setup and render layers?
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Re: OctaneRender for Maya 2020.1rc1-17.10 [BETA]

Postby hgarrou » Fri Mar 06, 2020 12:08 pm

hgarrou Fri Mar 06, 2020 12:08 pm
To Tharso, try the demo. Octane works through the render options like any other renderer, and it uses it's own passes to replace render layers.
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Re: OctaneRender for Maya 2020.1rc1-17.10 [BETA]

Postby Jolbertoquini » Wed Mar 11, 2020 11:52 am

Jolbertoquini Wed Mar 11, 2020 11:52 am
Hi Jim,

Please how the new Octane vectron lights works on the plugs??? This new feature is supported? I can't see anything about what is the plans here replace the original octane light by those new lights the sampling change is big and also the spot light is really helpfull.

Cheers,
JO
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Vectron Lights
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Re: OctaneRender for Maya 2020.1rc1-17.10 [BETA]

Postby JimStar » Wed Mar 11, 2020 6:50 pm

JimStar Wed Mar 11, 2020 6:50 pm
This is a big chunk of work to re-implement all this. But I'm definitely going to look into it in later versions...
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Re: OctaneRender for Maya 2020.1rc1-17.10 [BETA]

Postby Jolbertoquini » Thu Mar 12, 2020 10:00 am

Jolbertoquini Thu Mar 12, 2020 10:00 am
JimStar wrote:This is a big chunk of work to re-implement all this. But I'm definitely going to look into it in later versions...


great news, maybe the light should have a option legacy lights and vectron lights?

Right now I can use by using the orbx proxy but is not ideal cause I can't do the keys for animation on inside the proxy. ( at least I don't know how).

Could we have a update of the new engine Please? RC2 :)

Best,
JO
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