When IPR is in pause mode it still catch camera movement and try to rerender it - and everything starts to slow down.
I'll explain. It not renders it. But when you have a large scene and IPR in pause mode, every camera correction become very slow and unresponsive.
Pause and camera update
Moderator: juanjgon
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Yes, this behavior can be related to the fact that currently the rendering is in pause, but not the Octane scene update code (this is why once you release the pause button, the scene is updated to the current state).
I could add a new feature to the IPR to stop the Octane scene update: one pause button for rendering, and one pause button to scene update. Can be even useful to render something in the background while you are working in the scene without update the scene in each user action.
I will think about it for the next release.
-Juanjo
I could add a new feature to the IPR to stop the Octane scene update: one pause button for rendering, and one pause button to scene update. Can be even useful to render something in the background while you are working in the scene without update the scene in each user action.
I will think about it for the next release.
-Juanjo