Hi!
This is the latest production build of OctaneRender™ 3.0 for Houdini™. This release is available for the Houdini 13.0/14.0/15.0/15.5 latest production builds for Windows x64, Linux gcc4.8 and OSX 10.10. This plugin is also compatible with Houdini 15.5 Indie. In this case, the plugin will have a 1080p limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.
Release 3.05.3.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
Release 3.05.3.0 Demo Version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _3_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg
New features
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/houdini/v3/
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RELEASE 3.05.3.0
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* NEW PLUGIN FEATURES:
- The output filename prefix output has been set to "$HIP/render/$HIPNAME.$OS.$F4" by default to match the Mantra default.
- Support of the Parameter VOP node with any parameter name, including the prefix and postfix.
- More robust XYZ rotation parameter to control the texture environment orientation. NOTE: Due to the deprecated heading/pitch parameters, this feature can modify the texture orientation of the existing scenes, that should be readjusted.
* NEW OCTANE FEATURES:
- Added pins to specify a ground colour and the transition from sky to ground colour to the daylight environment node.
- The daemon list shows the computer name of the master that is bound to a daemon, which allows you to figure out who is currently occupying it.
- Replaced the pin "distributed ray tracing" in the info channels kernel node with a new enum pin "sampling mode" - which does the same as the pin in the render passes node.
- Optimized the film buffer sizes for the wireframe passes and deep pixel rendering.
* OCTANE BUGS FIXED:
- Fixed inverted vertex normals when the geometry is subdivided.
- Fixed box mapping when used in a emission distribution texture.
- Fixed the motion vector pass: which may produce in non-continuous motion vectors when modifying the shutter interval or subframe interval
- Fixed texture environment mapping when X axis translation is set to anything different from zero
- Fixed a crash when setting any displacement texture UV transform scale component to zero
- Fixed shadow catcher material to take media into account
Thanks,
-Juanjo