OctaneRender 2020.1 for Houdini Beta build 2020.1.0.2 XB3

Forums: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.2 XB3
Sub forum for plugin releases

Moderator: juanjgon

Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.2 XB3

Postby seriawp » Mon Feb 17, 2020 5:21 pm

seriawp Mon Feb 17, 2020 5:21 pm
Sorry, but i have problem, help me please
i cant export normalized alpha from octane. I render geo + emission particles + motion blur.
I wanna get IMG №3 but with correct alpha and put my BG in photoshop.
Image
Be very great, if u be able to add option like "camera BG texture" like this:
https://i.imgur.com/bNnt3xu.gifv

May i export "normalize" alpha?

i tried put this texture to emmision in grid from GIF above, set "ligth pass 3" and turt off this light pass from all geometry, but i get very bad result
Image

P.s. Sorry for my bad english
seriawp
Licensed Customer
Licensed Customer
 
Posts: 41
Joined: Wed May 31, 2017 9:45 pm

Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.2 XB3

Postby juanjgon » Tue Feb 18, 2020 1:01 pm

juanjgon Tue Feb 18, 2020 1:01 pm
seriawp wrote:Be very great, if u be able to add option like "camera BG texture" like this:
https://i.imgur.com/bNnt3xu.gifv


You could use an OSL camera shader to render your scene with the backplate in the background. Something like that could help you: viewtopic.php?f=101&t=71924

Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 7370
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.2 XB3

Postby juanjgon » Tue Feb 18, 2020 1:04 pm

juanjgon Tue Feb 18, 2020 1:04 pm
mlmcgoogan wrote:Hey juanjgon,

Just wanted to say thanks for all your work getting fur color working, loving it! We talked a while back about extending Houdini's Vectron support to pull VDBs (either from file or preferably from a VDB node in Houdini's /obj geo context) into Vectron VOPs. I'm guessing this would look something like either:

- Additional VDB Vectron node that allows entering a node path/oppath to a VDB node
- Just building a path field into the existing Vectron node that allows specifying the above

Is this still on your radar/roadmap or are there blockers for it? Just helpful to know for planning my future workflow.

Thanks again!!


Yeah, I still have this feature in my TODO list, trying to figure out how to support something like that. I'll try to take a look at it at some point in the near future.

Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 7370
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.2 XB3

Postby mlmcgoogan » Wed Feb 19, 2020 3:20 pm

mlmcgoogan Wed Feb 19, 2020 3:20 pm
Appreciate it juanjgon!
mlmcgoogan
Licensed Customer
Licensed Customer
 
Posts: 29
Joined: Thu May 11, 2017 5:57 pm
Previous

Return to Releases


Who is online

Users browsing this forum: No registered users and 1 guest

Fri Apr 10, 2020 7:24 am [ UTC ]