I'd like to create a procedural shader, but when I render my animation the noise is "floating", in Redshift I know I can use rest position, how can I do something like I do in redshift in Octane ?
https://www.dropbox.com/t/78W5JJHqclcoxJtu
Thanks
Moderator: juanjgon
juanjgon wrote:Try to add an arbitrary UV map to the object. As far as I know, Octane can use this UV map as a reference for the procedurals.
Thanks,
-Juanjo
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