I know it's been asked in other softwares' subforums but I haven't seen anything in Houdini's and I'm stuck right now.
Would it be possible to control the sun direction simply by manipulating a classic sun or distant light in the viewport? This is how it works in Unreal for instance. It would make things a lot easier in some situations. Especially in mine right now.
I'm working on a short film where interactions between characters and sun light is really important and it's done at the animation stage in Maya so I'm provided with a locator giving the sun direction.
I know you can input a vector3 as sun direction in the render target instead of geo location but I can't figure out how it works.
Many thanks in advance!