How to use procedural textures from liveDB?

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Houdini Integrated Plugin

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How to use procedural textures from liveDB?

Postby gigglebooster » Wed May 06, 2020 4:32 pm

gigglebooster Wed May 06, 2020 4:32 pm
Hi. I'm trying to use the new procedural textures from Octane 2020.1 in Houdini but can't figure out how to get them to work. Could explain this or point me to a tutorial? Haven't been able to find anything. When I import one of the procedural textures, for example Neon Stripes in this liveDB directory Procedural Textures > Effects, it imports a material node but it doesn't function. When you dive into the imported node it has an osl node plugged into a material node, but the osl node is just blank. Does anyone know how to use these? Thanks.
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Re: How to use procedural textures from liveDB?

Postby juanjgon » Wed May 06, 2020 6:15 pm

juanjgon Wed May 06, 2020 6:15 pm
Hi,

Currently, you need to copy/paste the OSL code from the Standalone to the Houdini plugin. We were talking about this issue here:
viewtopic.php?f=103&t=74436

I hope to be able to let the Houdini plugin support these textures directly.

Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
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Re: How to use procedural textures from liveDB?

Postby gigglebooster » Wed May 06, 2020 8:33 pm

gigglebooster Wed May 06, 2020 8:33 pm
Ah ic ty!
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