- When Rendering to Custom OpenGL - I cant see anything (intuitive) to stop the IPR render. When Rendering to MPlay, the Halt Current Render button and its HotKey (Escape Key) stops the IPR render.
- Mouse Scroll - When rendering to MPlay, the IPR responds very smoothly to Mouse Scroll and does not lag when Mouse Scroll events are created quickly. When rendering to Custom OpenGL, the IPR is very laggy and seems to que the Mouse Scroll events sequentially - such that, if you close the Custom OpenGL window PRIOR to these Mouse Scroll events being processed by Custom OpenGL, you receive the following popup:
IPR Workflow *FIXED
Moderator: juanjgon
- daryl.dunlap
- Posts: 12
- Joined: Wed Dec 26, 2018 7:29 pm
Testing against Mantra ROP behavior:
Last edited by daryl.dunlap on Fri Feb 01, 2019 3:09 am, edited 1 time in total.
Hi,
I suppose that in the OpenGL window you could use the "Pause" button to stop the rendering. Internally probably from the GPU point of view it is the same that stop the rendering.
Let me check why the OpenGL IPR has this behavior, perhaps it is a side effect of the raw OpenGL window running over the Houdini OpenGL viewports, but I'm not sure.
Thanks,
-Juanjo
I suppose that in the OpenGL window you could use the "Pause" button to stop the rendering. Internally probably from the GPU point of view it is the same that stop the rendering.
Let me check why the OpenGL IPR has this behavior, perhaps it is a side effect of the raw OpenGL window running over the Houdini OpenGL viewports, but I'm not sure.
Thanks,
-Juanjo
- Ferdinand13
- Posts: 154
- Joined: Sun Apr 03, 2016 4:21 pm
- Location: United Kingdom
Hi Juanjo,
I can confirm the slowdown of camera movements in the IPR window as compared to the MPlay one. Coming from the C4D plugin, I have to say that things are almost realtime there. Any chance to make things as responsive in the Houdini plugin as well?
Also - probably a super-noob question - is there a way to dock the IPR/MPlay window somewhere in the Houdini interface? In C4D that works. Having the window floating around in Houdini is OK, but having it part of the interface would be a bit more elegant.
Thanks for letting me know!
I can confirm the slowdown of camera movements in the IPR window as compared to the MPlay one. Coming from the C4D plugin, I have to say that things are almost realtime there. Any chance to make things as responsive in the Houdini plugin as well?
Also - probably a super-noob question - is there a way to dock the IPR/MPlay window somewhere in the Houdini interface? In C4D that works. Having the window floating around in Houdini is OK, but having it part of the interface would be a bit more elegant.
Thanks for letting me know!
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This camera IPR performance issue has been already fixed, and it will be included in the next upcoming 2018.1 plugin build.
About the dockable IPR window, this is a feature that will be available once we have the whole IPR window system refactored from the current raw OpenGL window to a Qt5 window, something that is a planned feature to be done along this year.
Thanks,
-Juanjo
About the dockable IPR window, this is a feature that will be available once we have the whole IPR window system refactored from the current raw OpenGL window to a Qt5 window, something that is a planned feature to be done along this year.
Thanks,
-Juanjo
- Ferdinand13
- Posts: 154
- Joined: Sun Apr 03, 2016 4:21 pm
- Location: United Kingdom
Hi Juanjo,
Thanks for the update! Looking forward to the new IPR window then. In the meantime, is the Houdini 2018.1 update available for use already? Would be great to try ot out.
Thanks for the update! Looking forward to the new IPR window then. In the meantime, is the Houdini 2018.1 update available for use already? Would be great to try ot out.
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Not yet, probably I'll release it once we have the new 2018.1 RC2 core build later this week, due to the large number of issues that have been fixed on it.Ferdinand13 wrote:Hi Juanjo,
Thanks for the update! Looking forward to the new IPR window then. In the meantime, is the Houdini 2018.1 update available for use already? Would be great to try ot out.
Thanks,
-Juanjo