using procedural "object space" textures, no UVs on objects

Houdini Integrated Plugin

Moderator: juanjgon

Post Reply
mattwilsonvel
Licensed Customer
Posts: 21
Joined: Tue Jun 23, 2015 8:11 pm

How would I need to process my geometry, in this case fractured pieces, to be able to use the "object space" tag in a procedural texture. Setting the projection to UVW doesnt work, specifically because the UVs are garbage or non existent. If each node were a transformed primitive that would work (and has in the past), but there are quite a large number of pieces.

Is there something tantamount to a texture reference object?

thanks in advance,
Matt
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

As far as I know, the object space projection feature in the procedural textures works using the mesh UV map as a reference, so I'm afraid that it is going to work only over a properly UV mapped object.

Hope it helps,
-Juanjo
Post Reply

Return to “Houdini”