juanjgon wrote:Yes, sorry. You are right. When the alpha is enabled, the environment background is disabled, rendering the whole scene over a black background. When the alpha is disabled, the scene is rendered with the environment background, so you can see the background through the object transparent surfaces. There is also an option to keep the environment while the alpha is enabled.
Thanks for clarifying. I'm having a few other issues that are seriously preventing me from working. I updated the topic to include the other issues but can open a new topic if thats preferred.
I'm trying to configure particle scale and am noticing no changes. I've changed the multipliers by large margins but the image looks identical. I am setting particle with my wrangle node at the geometry level but even when I delete that setting and try to set particle scale exclusively with the Octane OBJ parameters nothing is changing. Additionally, nothing is refreshing in Mplay when I change a Octane OBJ param. I'm having to close Mplay and reopen to try and see any change – is there no way to refresh ?
Also, whenever I open IPR on the scene for the first time, or when I go to render, the output is grey and uncolored. In IPR I can get it to work by checking off and on the 4k RGB texture reference in the shader, but currently can't get anything but grey in my render.