Render "fractured object" in Octane

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Render "fractured object" in Octane

Postby julostrom » Tue Jun 07, 2016 12:45 pm

julostrom Tue Jun 07, 2016 12:45 pm
Hello everyone,

I'm learning Houdini and trying a simple bullet through a window scene.

I use the “Shatter” and “RBD Fracture” to break a simple rectangle, it works.
I use Octane as a renderer.

But when I try to render in Octane the fractured objects don't appear, just the bullet.
I tried to add a “Divide” sop in the object, or the “tesselate” option in the Object Octane option, a “full scene reload” option, the “initialize simulation OPs” option, but still nothing…

Can Octane render fractured objects ?




ps : I posted this in the houdini forums and probably should have posted here first
julostrom
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Re: Render "fractured object" in Octane

Postby juanjgon » Tue Jun 07, 2016 3:22 pm

juanjgon Tue Jun 07, 2016 3:22 pm
Can you share a sample scene? Probably the problem is that you are building a packed primitive or a polygon soup, primitives not supported yet by the Octane plugin.

Usually the solution is easy, you only need to unpack or convert the primitive to a regular polygons.

-Juanjo
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Octane plugin development and support: LightWave and Houdini
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Re: Render "fractured object" in Octane

Postby julostrom » Wed Jun 08, 2016 7:38 am

julostrom Wed Jun 08, 2016 7:38 am
Thank you, the "unpack" works !! :D
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