Search found 19 matches
- Sat Oct 09, 2010 4:04 pm
- Forum: M is for Metaverse Gallery
- Topic: ISD Imperator
- Replies: 3
- Views: 3410
ISD Imperator
A free model by the amazing artist Ansel Hsiao (fractalsponge.net). All Octane except for the comped in background stars.
- Wed Mar 24, 2010 7:29 pm
- Forum: Works In Progress
- Topic: Bottles
- Replies: 0
- Views: 2653
Bottles
Here's a cut down version of one of the 3drender.com scenes.
- Fri Mar 19, 2010 3:48 pm
- Forum: M is for Metaverse Gallery
- Topic: Still Life
- Replies: 6
- Views: 4703
Re: Still Life
Same thing, just bigger.
- Fri Mar 19, 2010 12:25 am
- Forum: M is for Metaverse Gallery
- Topic: Still Life
- Replies: 6
- Views: 4703
Re: Still Life
Sure Radiance. I'll email you at your info address. Kpan is attached to my junk email account. Want to keep my name separate (you never know what those spammers are up to).
- Thu Mar 18, 2010 11:43 pm
- Forum: M is for Metaverse Gallery
- Topic: Still Life
- Replies: 6
- Views: 4703
Re: Still Life
At first I wanted to feature the texture on the cube but it doesn't work without bump, so we get the floor instead...
BTW, you guys at refractive software have a great product here. I never liked unbiased renderers before Octane.
BTW, you guys at refractive software have a great product here. I never liked unbiased renderers before Octane.
- Thu Mar 18, 2010 4:59 pm
- Forum: M is for Metaverse Gallery
- Topic: Still Life
- Replies: 6
- Views: 4703
Still Life
Playing with our new toy.
- Tue Mar 16, 2010 7:27 pm
- Forum: Works In Progress
- Topic: Hammer - Diffuse plus Specular
- Replies: 2
- Views: 3732
Re: Hammer - Diffuse plus Specular
Hi Pedro, Here I have done a specular test on the floor. The floor has a glossy material with diffuse image in one channel and specular image in the specular channel.
- Tue Mar 16, 2010 12:27 am
- Forum: M is for Metaverse Gallery
- Topic: Stereo Screws
- Replies: 8
- Views: 5946
Re: Stereo Screws
I get really good depth on all of those. I think I like the piano keys best.
- Sun Mar 14, 2010 4:52 am
- Forum: Works In Progress
- Topic: Diamondsforever
- Replies: 9
- Views: 7290
Re: Diamondsforever
I was thinking maybe dispersion and caustics are related in a physically based renderer since both things are caused by refraction of light. Often times caustics show some dispersion. But I'm way out of my league here.
- Sat Mar 13, 2010 10:53 pm
- Forum: Works In Progress
- Topic: Diamondsforever
- Replies: 9
- Views: 7290
Re: Diamondsforever
By dispersion do you mean caustics? Strong caustics would really make that image.