Hello,
I would like to better understand how meshlets work in modern rendering pipelines, especially the key execution stages (CPU and GPU), and how they enable real-time geometry simplification and refinement for very dense meshes, without requiring a full BVH rebuild, even when a streaming system ...
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- Tue Jan 06, 2026 10:43 am
- Forum: Resources and Sharing
- Topic: How Meshlets Enable Real-Time Geometry Simplification and Refinement Without Full BVH Rebuilds ?!
- Replies: 0
- Views: 32