Search found 24 matches

by michaelskripin
Fri Nov 21, 2025 11:13 am
Forum: General Discussion
Topic: Which feature do you need the most?
Replies: 553
Views: 1320251

Re: Which feature do you need the most?

Hello OTOY team,

I'd like to request a feature for Octane Layered Materials: per-layer volumetric absorption (tinted clearcoat).

Currently, if I want to make a tinted lacquer or clearcoat layer that absorbs and tints light (for example, colored varnish on wood or car paint with a colored clearcoat ...
by michaelskripin
Sat May 03, 2025 10:26 am
Forum: Houdini
Topic: Decal
Replies: 4
Views: 695

Re: Decal


What octane & houdini version are you on?
Could you check in your octane installation, if you can see the script folder?
Inside it should be an "octane_utils.py" file. If you don't see this, then please try installing a fresh version of octane.


Hi!
I’m on Octane 2025.1 for Houdini 20.5.550 ...
by michaelskripin
Tue Apr 22, 2025 3:52 pm
Forum: Houdini
Topic: Decal
Replies: 4
Views: 695

Re: Decal

Thanks Dom!
I replaced the file, but unfortunately it didn’t fix the issue.
I’m still getting the same error: "No module named 'octane_utils'"
by michaelskripin
Mon Apr 21, 2025 4:51 pm
Forum: Houdini
Topic: Decal
Replies: 4
Views: 695

Decal

Thanks for the update!

I’m having trouble figuring out how to properly use Decals in the latest version of the plugin.
I keep getting errors.

Here are some screenshots with the issues I’m running into:
Screenshot 2025-04-21 at 20.38.10.png

Screenshot 2025-04-21 at 20.34.04.png

Any help or ...
by michaelskripin
Wed Jan 15, 2025 4:18 pm
Forum: Releases
Topic: OctaneRender for HoudiniSolaris 2024.1.2.0 [Obsolete]
Replies: 13
Views: 14319

Re: OctaneRender for HoudiniSolaris 2024.1.2.0

Hi there,

I’ve decided to give Octane for Solaris another chance to see if it’s ready for production.
Does the current build support compositing nodes? If so, how do I connect them?
by michaelskripin
Tue Jan 14, 2025 10:32 am
Forum: Houdini
Topic: Field shape
Replies: 3
Views: 9751

Re: Field shape

Hi there Michael - honestly I would have to have a look and see - I am not exactly sure how Juanjo developed it initially.

I will get back to you, but I think shape was generally meant for vectron and SDF.

Hi Ricky,

Have you had a chance to figure out how this works? I’m curious if you’ve ...
by michaelskripin
Sun Jan 12, 2025 6:51 pm
Forum: Houdini
Topic: Clarification on Image Denoise Node
Replies: 1
Views: 9845

Clarification on Image Denoise Node

Hi there,

Which specific passes should be connected to the albedo and normal inputs of the Open Image Denoise node? I assume it’s the Diffuse Filter for albedo and Smooth Normal for normal, but I’d like to clarify this to be sure.

Thanks for your help!
by michaelskripin
Sun Jan 12, 2025 6:27 pm
Forum: Houdini
Topic: Missing Apply Custom Curve Node
Replies: 1
Views: 9132

Missing Apply Custom Curve Node

Hi everyone,

I noticed the Apply Custom Curve node mentioned in the Octane standalone documentation, but I can’t seem to find it in the plugin.
Am I looking in the wrong place, or is this node not implemented in the plugin?

Thanks in advance!
Apply_Custom_Curve_Fig01_SE_2024.jpg
by michaelskripin
Sat Dec 21, 2024 4:50 pm
Forum: Houdini
Topic: OSL camera compile
Replies: 5
Views: 10602

Re: OSL camera compile

Just test it. Unfortunately, it doesn't work. I pasted the code and clicked the 'compile and build GUI' button, but nothing happened.

I tried reloading Houdini, but that didn't help.

MacOS Sequoia 15.1.1, Octane 2024.1.2.0, Houdini 20.5.445
by michaelskripin
Sat Dec 21, 2024 12:16 pm
Forum: Houdini
Topic: OSL camera compile
Replies: 5
Views: 10602

OSL camera compile

Hey everyone!

I’m experimenting with connecting different OSL scripts to the OSL camera from the Vectron Tools, but the ‘Compile and Build GUI’ button doesn’t seem to work. I also tried copying the code directly into the ‘OSL Code’ input, but no luck there either.

The scripts themselves work fine ...

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