Search found 23 matches
- Thu Aug 05, 2021 1:28 pm
- Forum: Houdini
- Topic: Caustics render pass
- Replies: 6
- Views: 3189
Re: Caustics render pass
You're welcome. And Redshift's caustics passes are definitely even more convenient than Mantra's if you have access to that software! They do use similar technology, Redshift is just faster as expected. Also worth noting that Octane announced a couple of years ago that they are working on a new ...
- Thu Aug 05, 2021 2:58 am
- Forum: Houdini
- Topic: Caustics render pass
- Replies: 6
- Views: 3189
Re: Caustics render pass
Under the settings for the light casting your caustics, you can assign a Light Pass ID. You can then select this ID as a pass in the Render Target node settings and render direct and indirect lighting for that specific light. These will appear as separate layers in your EXR file and the indirect ...
- Mon Jun 28, 2021 9:09 pm
- Forum: Lightwave 3D
- Topic: Caustics issue
- Replies: 5
- Views: 3006
Re: Caustics issue
It’s on their roadmap with the new PPM kernel! I can’t wait, I just hope it doesn’t take too long.
- Mon Jun 28, 2021 7:41 pm
- Forum: Lightwave 3D
- Topic: Caustics issue
- Replies: 5
- Views: 3006
Re: Caustics issue
@pavlov - Caustics are possible in Octane, but they are slow and typically do not provide the kind of "hard caustic" detail you’ve shown in your example. But, a couple of tips:
+ You have to use the PMC kernel for any chance of getting detailed caustics.
+ You can usually leave GI Clamp and ...
+ You have to use the PMC kernel for any chance of getting detailed caustics.
+ You can usually leave GI Clamp and ...
- Tue May 25, 2021 2:18 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 XB1
- Replies: 82
- Views: 62008
Re: OctaneRender™ 2021.1 XB1 [current 2021.1]
I figured, I was just asking since I didn't see it in the release notes, but it was just mentioned as coming in the GDC talk. What's the timeline for the new kernel?abstrax wrote:No it doesn't as you can see in the release notes.joenyc wrote:Does this include the new PPM kernel?
- Mon May 24, 2021 10:56 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 XB1
- Replies: 82
- Views: 62008
Re: OctaneRender™ 2021.1 XB1 [current 2021.1]
Does this include the new PPM kernel?
- Thu Apr 22, 2021 9:02 pm
- Forum: Houdini
- Topic: PR10...PR11...Where are the Houdini X updates?
- Replies: 3
- Views: 1491
- Tue Apr 20, 2021 12:55 am
- Forum: Houdini
- Topic: PR10...PR11...Where are the Houdini X updates?
- Replies: 3
- Views: 1491
PR10...PR11...Where are the Houdini X updates?
I hate to be a nag, but we haven't seen an X update to this plugin since PR8 and that version introduced a render-breaking watermark bug. I try to be patient, but we need an updated release ASAP.
- Fri Apr 02, 2021 3:03 pm
- Forum: Bug Reports
- Topic: Watermark on Enteprise Octane Renders
- Replies: 4
- Views: 1975
Re: Watermark on Enteprise Octane Renders
Will do, thanks!
- Thu Apr 01, 2021 3:48 pm
- Forum: Bug Reports
- Topic: Watermark on Enteprise Octane Renders
- Replies: 4
- Views: 1975
Watermark on Enteprise Octane Renders
Hi I'm an enterprise subscriber, but I'm having an issue where renders that go beyond a couple thousand samples suddenly get the octane watermark on them. This has happened across multiple project files. Once it appears, any further renders show the watermark immediately upon rendering until I ...