Search found 47 matches
- Sat Sep 11, 2010 6:41 am
- Forum: Works In Progress
- Topic: CRZ_shading_test
- Replies: 6
- Views: 3730
Re: CRZ_shading_test
wip garage model and messing around with 23_3.
- Sun Sep 05, 2010 8:25 pm
- Forum: General Discussion
- Topic: Float file out support on roadmap
- Replies: 4
- Views: 1705
Re: Float file out support on roadmap
EXR support is one of the biggest factors that has kept Octane on the sidelines for us using it in production. With EXR many of our issues would be addressed as well. +1
- Sat Sep 04, 2010 6:47 pm
- Forum: Works In Progress
- Topic: CRZ_shading_test
- Replies: 6
- Views: 3730
Re: rim
Thanks for your suggestions. The specular+opacity gives much better results, but its still not an acceptable solution; at least not for production use. The issue is that headlamps and taillamps have 3-5 different layers of glass that all need to work together. I'll spec pass the glass layers as an ...
- Sat Sep 04, 2010 5:48 pm
- Forum: Works In Progress
- Topic: CRZ_shading_test
- Replies: 6
- Views: 3730
Re: rim
Can anyone make any recommendations for multiple layers of glass? Specifically geared towards headlamps and taillamps setups, besides passing the glass out and screening it in post.
Thanks.
Thanks.
- Sat Sep 04, 2010 4:46 pm
- Forum: Works In Progress
- Topic: CRZ_shading_test
- Replies: 6
- Views: 3730
Re: rim
direct+daylight
- Sat Sep 04, 2010 4:04 pm
- Forum: Works In Progress
- Topic: CRZ_shading_test
- Replies: 6
- Views: 3730
CRZ_shading_test
Just a quick test, using direct lighting + HDRI. render time 120 sec.
- Thu Sep 02, 2010 4:28 am
- Forum: Autodesk 3Ds Max
- Topic: Beta 2.2 RC1: 3Ds Max plugin testing thread
- Replies: 252
- Views: 125172
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
I shaded my scene in octane, saved it, reloaded the file as animation. It got through 14 frames out of 700+ before crashing. Now whenever I try to reload the animation it loads but Octane asks me to locate the mesh file 3 different times before it loads properly. It does this on every frame. It also ...
- Sat Aug 28, 2010 1:34 am
- Forum: Resources and Sharing
- Topic: GTX470 benchmarks / comparison
- Replies: 198
- Views: 101796
Re: GTX470 benchmarks / comparison
Capture.jpg
...GTX 480 with water cooling
Now thats fast for directlighting for a single card! I would be curious to see 2x480 water cooled benchmarks.
Its hard to really find an apples to apples breakdown because you may need to upgrade your MB, PSU, Case, add liquid cooling, or buy a Cubix ...
...GTX 480 with water cooling
Now thats fast for directlighting for a single card! I would be curious to see 2x480 water cooled benchmarks.
Its hard to really find an apples to apples breakdown because you may need to upgrade your MB, PSU, Case, add liquid cooling, or buy a Cubix ...
- Fri Aug 27, 2010 11:50 pm
- Forum: Resources and Sharing
- Topic: GTX470 benchmarks / comparison
- Replies: 198
- Views: 101796
Re: GTX470 benchmarks / comparison
Here's mine,
All renders taken at 60 seconds intervals.
Nvidia drivers- 257.21 WHQL
Octane 2.2bx64
CubixPro 2x480's
Pathtracing result:on-screen: 5.79 Megasamples/sec; Total samples 604
real megasamples/sec =10.06
Directlighting result: on-screen: 15.24 Megasamples/sec; Total samples 1597
real ...
All renders taken at 60 seconds intervals.
Nvidia drivers- 257.21 WHQL
Octane 2.2bx64
CubixPro 2x480's
Pathtracing result:on-screen: 5.79 Megasamples/sec; Total samples 604
real megasamples/sec =10.06
Directlighting result: on-screen: 15.24 Megasamples/sec; Total samples 1597
real ...
- Fri Aug 27, 2010 11:27 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: What nVidia drivers are you using?
- Replies: 30
- Views: 10530
Re: What nVidia drivers are you using?
It doesn't happen to all scenes, but a lot of them. Last night I was trying simple boxes and Octane kept crashing or would disappear fully after a few seconds of being launched. Gonna go try 2.2b now...